The problem with that aspect specifically is that you're basically reducing demand on the market by letting everyone participate in AC scratches. By reducing demand the supply increases and eventually it can spill to there being more supply than demand. and yes, this will reduce prices but it'll also make stuff harder to sell, eventually whales will stop spending because it's not worth it. The market needs high demand and low supply.
The problem with your theory is that well it "can" spill over till there's no demand, this would be easily controlled by the amount of SG/AC you could earn "in game" per day. with the amount of sg you can currently farm on a account per day without titles (which are one time only) is not enough to cause what you are talking about, because quite simply put, not every F2P player would be able to pull every scratch.
What I'm referring to is the gatcha giving you mostly trash and rarely what you want by design and whales having access to stuff like Prize claim tickets (or whatever they're called) far easier so they can get what they want anyway. This and most Chase items in the gatcha are usually those that feature the lowest obtain rate. Similarly Sega would need to give out AC like candy because good luck grinding a scratch in 2~4 week windows when 3000 AC is the minimum requirement for a prize claim ticket, assuming F2P players would be able to get those. if we go by the conversion rate that 20SG = 100AC, that would require 600SG to get 1 prize claim ticket and this comes on top of needing AC for Premium, Character storage, Inventory Upgrades, etc and assuming 1 claim ticket is enough to get all you want.
I just said this above but no Sega would not Have to give out AC/SG like crazy. the idea was to give players a reason to play, grind, and log in daily, "Not" to make it so F2P players (and P2P) can pull every scratch that releases (just a few) without paying.
"It's already an issue" isn't a compelling Argument for why you should ignore the problem and add to it.
My point was "not" that we should ignore it, I was pointing out to you how this method is less exploitable and would be a lot easier to catch. (if you need a explanation of how go back and reread my last 2 responses because I have explained it 2 times.)
I get what you are saying but with the changes you're proposing i don't see this system working out with how the game functions currently. It would require a complete overhaul of the game's monetization system which i wouldn't be strictly against but forgive me for being cynical about it seeing as what i once regarded as one of the fairest F2P gatcha based games became as predatory as it currently is.
My whole point of this is the current system is not working, as you said. Why stick with a system that we all know is not working? Well dismissing new ones before we even tried them, just because it "might" not work. (as in, you even said your not eve sure.)
Whenever or not this would be a good thing in the long run I cant tell you.
We are talking hypothetical's and as I said the amount of AC tickets a F2P player could pull would be easy to control, to prevent the flooding of the market. (At least more then injecting more Meseta into our weekly rewards which only inflates the prices further.) simply by increasing or decreasing the amount of SG/AC you could earn a day/week or by putting a hard cap (per week/day) on it like they do with in other games.
For every Good change to the game's monetization they add at least 2 bad ones because they wanna increase their profits, as a successful company does.
Sure but more players = more money (because with floods of new players well some would be F2P, some would also be P2P.) if you keep your fan base happy and show you appreciate them you will keep and gain more paying customers. (like the saying you can catch more fly's with honey then vinegar.)
Or the demand for these items will be so low that the current rich fatcats will just buy off everything desireable on the market until the scratch ends and sell it for inflated prices to those who cant participate in the gatcha anymore. while the bleeding redboxing wound was mostly closed, we still have to deal with people who got filthy rich off of it and scalpers who do nothing but play the stock market market all day.
This is a easily fixable and a lot more controllable then the current system. Because all Sega would need to do to prevent this is adjust the amount of SG/AC that can be earned a day/week, which would hard cap the amount of Tickets a person can pull a month. Of course players could just hoard it till a good scratch, but that would mean they don't pull any scratches till they decide to, so the market wouldn't have the issue you are talking about, As long as Sega regulated the amount of AC/SG players could earn a week.
I think you are looking for a solution that immediately solves the issue, but one like that doesn't exist. Because you would need to somehow remove the Meseta those "Fat Cats" currently have. The only solution's (without hurting the player base further.) are ones that solve it over time by allowing the market to stabilize on its own. (That's the problem with player driven markets.) "If" the current "Fat Cats" did do what you say (buy out all the "lower" priced items.) they would eventually run out of Meseta. And it would give the F2P players who they bought from Meseta to buy what they want which would work towards solving the issue of them having a very bad shortage of it currently.
Thanks again for taking the time to respond, I hope you have a great day/night.