Took me literally a second with the tweaker.
Yeah, gonna go with it's something on the TC's side.
I'm using JP terminology, because the abbreviations and terminology makes more sense, so when I said, UQ, I meant Ultimate Quest obviously. As mentioned already, the scaling people experience in EF (Enchanted Forest) is the standard scaling across all XH contents where each release towards the end of that episode will only have higher scaling to not have the powercreep from end game builds overpower it. And it would be false to try and correlate XH EF to what Ultimate Quests are when the difficulty between the two are widely different. Ult Nab/Lili/Amd is between that of SH/XH, mobs aren't a sponge nor are the bosses, but you deal with their own unique mechanics/effects/enemies.
So let's get a few things straight for now - you're on the Global Forums. Using Japanese terms for content that's now been localized and released in Global is just going to confuse people that haven't played the Japanese client, or don't WANT To play the Japanese Client. Great, you're a JP player, more power to you. You're posting on the global forums - PLEASE use the global terminology. UQ stands for Urgent Quests, Ultimates are just simply called Ultimates, it's called the Bewitched Woods, not the Enchanted Forest, Extremely Hard is generally abbrdviated as EX, etc.
Also, what you're proposing doesn't make sense when it's the standard scaling for XH and it is a FF to start off, not a UQ. Even to try and compare a XH content to a UQ when the category and difficulty between the two are have their differences. So players entering XH difficulty should know what to expect if they have already done other XH contents, if not, then they should expect it to have a higher level of difficulty than the previous.
I suggested Extremely Hard be re-translated as Ultimate because that's LITERALLY what it is. Bewitched Woods on EX is essentially no different mechanically from what Ultimate Nevarius, Amduskia, and Lilipa were - a single map designed to spawn large amounts of bosses and trash for the sole purpose of farming them endlessly for drops. There is nothing different between how Bewitched Woods on EX works, than how the Ultimate Quests do. This is even more confusing for new players since EX Tokyo and Vegas are barely any more difficult than their Super Hard counterparts, and can easily be done solo.
Having a colloquial term to designate maps that are designed to be done in groups, rather than Solo, would alleviate problems like what we saw in the original topic.
So in what way am I GROSSLY exaggeration when there were none from the start? I'm confused as to your comment because it literally is "Hey, I went in and was semi-afk and everything was okay!", doesn't prove anything. Have you gone in there by yourself to farm? Have you contrast how big of a jump it was from SH vs XH? You were in there with people, which aligns with what I said, where it is a XH's scaling really does turn it into MPA content. And it is a wake-up call because you can obvious tell the gap in difficulty from regular SH content vs that of XH contents, it takes more than facerolling and require people to pay attention.
You're exaggerating in it's difficulty because that's literally what you're doing. Bewitched Woods isn't some kind of epic raid content that requires you to go in with BiS gear, move with a group and coordinate with mechanically difficult bosses that require coordination. It's, as I said before, literally an Ultimatae Quest where you farm, and isn't designed to be done solo, which was my point. I went in with a group, we farmed, I was in no point in any danger of dying due to how easy the bosses are, and was able to BS with some friends on Discord while mindlessly murdering things for drops.
That's not challenging. Saying you need to go in with multiple people does not make it challenging. It just means that it's content designed with multiplayer in mind. That's like saying that a 5-man in WoW or (even more laughably) 4-man content in XIV is difficult because it's not designed to be soloed. No one is going to say that, and saying Bewitched Woods requires a group to efficiently farm in it does not make it a "Wake up call" or make it difficult, no more so than the Ultimate quests did in Episode 3.
And lastly, yes, I did go in when it launched on EX and tried to solo it, and quickly realized due to the enemies inflated health pools that it functioned like an Ultimate, and that it would be laughably inefficient to try to continue to solo farm. To further this point, I also soloed the final boss in Bewtiched Woods on EX. If this was truly the difficult wake up call you said it was, than this shouldn't have been possible, right? Or at the very least no in the timely manner of a few minutes as I did it in. Again - the same as Ultimate quests. I almost always finished my runs in Ultimate with killing the expedition boss once my group left, mostly because I found the fight to be extremely fun.
Also, Omega bosses spawn are considered new as they are EP 5 bosses. It is just they are an upgrade from their oracle form when it comes to certain aspects such as attacks and may have different ele weakness.
The only truly new boss from the Episode 5 story is Apprentice. Elder, Luther, and Gemini's Omega forms are almost identical to their original counterparts, just with one additional enrage phase on each, and compared to Anga Phandage (with the possible exception of Apprentice), they're complete push overs.
I'm not sure what exactly you're arguing or your point is here. If you're doing fine in XH EF then good job, though if you feel like labeling yourself to be one of those newbies/undergeared/inexperienced/lazy players that are carried by gears/people then by all means. Since the entire thread wasn't even about players who know what they're doing and are geared appropriate for the content in the first place.
My point was that for players that are literally able to do only the most basic of content, don't bother to learn enemy attack patterns, builds, or use anything other than the crappy 12* weapons they get from UQ, then yes, Bewitched Wood on EX is going to be extremely difficult, and they're going to find most of their time in it on the floor. But for literally ANYONE who has actually played the game in some capacity at end game and actually tried to learn, Bewitched Woods EX is essentially no different than an Ultimate quest in terms of difficulty and expectation, which is why I called you out on somehow saying they're "Wake up calls".
They're not. Just like how Deus Esca wasn't, nor was the Crimson Fellwyrm, nor will be the Luther and Apprentice refights. At the end of the day, PSO2 is not a difficult game. It requires a bit more from the player than, say, FFXIV, but it's still an extremely casual game. Most people in Global that are playing it aren't going to run into the problems you're talking about, that's simply the way of it.
@Hatsodoom It's not an UQ in disguise, it's how scaling in XH content would be across any content released after it. Even the average player should see how different SH and XH are for Crimson Dragon EQ or any content.
He means Ultimate Quest, which is what Extremely Hard Bewtiched Forest effectively is.
Honestly they should have just re-translated the difficulty as Ultimate instead for the sake of letting players know what they were getting into. That said, you're GROSSLY over exaggerating how difficult BF is. I went in there last night for the sake of clearing it on EX for my own desire of completion, and it's honestly easier than the EP3 Ultimates were (mostly due to not having a certain spastic Dark Falz dog running around like he just ate an entire bucket of peanut butter).
I joined a group, and farmed for something like 30 minutes while being half AKF on Discord on my Braver. None of the bosses that spawn are new, and none of the trash does anything that's even relatively challenging. Unsurprisingly, the boss is, just like the Ultimate Quests, a complete push over for anyone who knows how to dodge (and has done a Buster Quest).
Yes, for a player that only does the most casual of content, doesn't know how to dodge, and has builds that are all over the place, Bewitched Woods is probably going to be about as rough as the Ultimate Quests are. But honestly? For the majority of the players that are already knee deep in the end-game like I am, Bewitched Woods isn't a wake up call. It's just another Ultimate Quest with far, FAR less obnoxious bosses.
There are some scripts where you can get close to a 1:1 translation, but even then you still have to account for sentence structure and things like that. Accuracy is always good, but the people asking for it usually don't know how it works (even though they think they do).
Yeah. In the FFXIV case, it is used in a semi-military setting, but the problem is, rather than having the soldier or NPC or whoever the hell it was (I hate to say it, but outside of the Scions pretty much every NPC looks the same) responding to their CO's order with a simple "Understood", it would have been more approriate for something like "Sir, yes Sir, we understand!" or even "Understood, sir".
But a blanket response of "Understood" seriously just jarrs the English major in me to a fundamental degree. I also agree with what you said, when I write I tend to try to mix up actions and responses as best I can without becoming too overly the same. The example you used is actually a perfect one as well.
And yeah, very rarely does a 1:1 localization work - case in point, Xenogears. I love the game, it's fantastic, but it's translation is so terribly jank because SE at the time rushed the translation job, and had the single translator do a 1:1 translation of it, leading to some seriously questionable lines and phrases that lost almost all context to them.
For sure. As a translator, I just cringe when people ask for little to no localization.
I was just talking to my girlfriend earlier about this, and how so many translations of JRPGs lately have been using the blanet term "Undrestood" anytime someone acknowledges a question.
"I need to go over here and do this thing, can you wait here for me?" "Understood."
"Do you want me to take you this place quickly?" "No I'm okay, thanks for the offer though." "Understood."
"We're not ready yet to do the thing, so hold on for a bit and go do something else, and we'll let you know when we're ready to go do the thing." "Understood."
Are Japanese to English translators unaware that there are multiple ways to acknowledge a statement beyond the word understood? I mean, it's such a jarring word to be used in the first place a singular statement for acknowledgement, but using it in reference to casual conversation or questions just makes it even worst. Seeing even Final Fantasy XIV fall into this kind of took me for surprise as well, SE usually has a better handle on their translations and localization than that, and yet here we are.
Apparently I'm just really lucky than. I play nightly, and have never had this problem with either Urgent Quests or back when I farmed Ultimates.
And honestly, if you're this concerned about being booted during looting or when you're farming the Forest, why not just make your own party? I mean, it's kind of hard to be kicked out of a map or UQ while you're looting when you, yourself, are the party leader, now isn't it?
Ship 1 must be special or something, because I've never run into any of these problems in all my time with the game thus far.
If I join a beacon on the ground, I never run into any issues with being able to loot before the PL restarts the quest (when applicable), and when I run a party, I'll usually swap lead to someone else that's in my group after I'm done grabbing my EX-cube fodder before leaving the group.
To be fair as well, most of the loot in PSO2 isn't really worth anything to begin with. You should have materials, 13* Weapons, and 12* units set to auto-pick up from the get go, and any weapons drops that you may get from a UQ boss with potential augments on them shouldn't take you more than a few seconds to scoop up once the crystal's been broken, doubly so if you're going into an UQ with a maxed out inventory, or even a standard inventory that's not filled with crap you don't need, especially since most UQ's now are one and done.
I mean, if you don't want to join a party for an XP UQ like Halloween, or a 12-man UQ, that's fine..But for the love of all that is holy, if you're going to pug one of the 4-man rematch UQ's, there is zero reason not to join the party, and in fact you're just making it more difficult for everyone else if you don't.
As others have said - Gear only carries you so far in PSO2, your progression in this game is tied almost entirely to your personal skill level, and learning how to overcome an obstacle by getting better at the game.
Will new Units, Weapons, and Augments help? Of course they will, but not to the extent of something like WoW or XIV, where new gear turns older encounters into complete faceroll nonsense. Learning the game is going take you much further than grinding out an Atlas weapon from Zig, and upgrading the Buster Quest units.
Take the Crimson Fellwyrm, for example. When the UQ launched, there was a very, VERY long thread here on how the encounter was over tuned, how it was too hard, how his attacks were undodgable and too cheap. Hell, my first runs usually took in the area of 25-30 minutes, ending with me out of Moon Atomizers, and most of my Mates gone. This only was made worst with the Heroic version. My first run didn't even see him reach his final phase.
Now? Ole' Red is lucky if he lasts ten minutes, and I use next to no consumables, and Blackey aint doing much better. By comparison, my Atolm run last night also saw us wrapping the encounter up in about twelve minutes, with no deaths, and me only taking a handful of hits (mostly laziness near the tail end of the fight). This was with a PuG group I matchmade into as well, so this shows that the playerbase is also getting far and wide better at the game as well.
As for what's changed on my character? I have one new unit that I picked up with Buster Medals. That's it. I'm still rocking my Nemesis while I still work to get a new toy from Zig, I still have a Cliffard leg piece and a Circuray Arm piece, and my augments haven't changed all that much. What has changed is my understanding and mastery of the Braver's i-frames, how to better utilize banishing shot's combo with my other PAs, and more importantly, I've learned and memorized the bosses movements, call outs, and attacks. I can do Deus Esca now practically blindfolded, and the Fellwyrm encounter is getting very near to that point as well, all because I actively made an effort to learn how to get better at the game.
If you want more power and the ability to turn what were once challenging encounters into child's play, that is what you need to do as well. Treat PSO2 like a Soulsborne - Gear and Stats will only carry you so far, everything else relies entirely on the person behind the controller / keyboard.
If a game has forced faction v. faction (IE: WoW/etc.) even with NPCs. Then it's clearly PvP focused. I made a topic called the "Big PvP Category List" to help myself avoid these sorts of games back when I used to peruse mmohut/onrpg's forums: https://pastebin.com/eswNRiFR
That's..not even remotely true.
WoW in particular has become almost entirely PvE based now - with PvP content barely getting more than a bone thrown at it outside of it's Esport centric Arena Championships. Yes, WoW has a large emphasis on the warring factions of the Alliance and Horde, but that's almost entirely contained within it's story telling these days. Despite Battle for Azeroth being primarily focused on the faction conflict during it's early story beats, there was never any requirement to play any form of PvP whatsoever. The incentives to participate in Warmode were so lackluster that most people simply ignored them all together.
You've got an incredibly jaded and frankly wrong view on how MMO's operate. Very few these days are PvPcentric, which is a shame, because if done correctly, a game where PvP is the main focus honestly creates quite a dynamic world and playspace for player to particupate in (See: Guild Wars 2's WvW).