@Knight-Raime said in WHICH SCION CLASS DO YOU THINK IS THE STRONGEST? HERO? PHANTOM? ETOILE? LUSTER?:
@Bellion
To keep this brief since I've grown tired of repeating myself I'll say two things.
First, please define what "demanding content" is for me. Thank you for your time and telling me the additional info at the bottom of your response.
And second I feel like using endless as a sole point for talking about general game balance is a bit much specifically because the situations you find yourself in said quests are not in "normal" content. Like it's next to impossible to dodge through all attacks in endless with say hero. But in pretty much any other content you can. Would you say that makes heros loop of "not getting hit" flawed?
This isn't to say that there's no useful information to be gleamed from using endless. I just don't think it should be the entire thing someone hinges their argument on when talking about balance (not to accuse you of doing so.)
Regardless. Thanks again for responding. As any information about the game I care to know about
I would consider demanding content to be something that has time constraints and puts pressure on you to learn your class to a high extent in order to get far. That would include soloing Urgent Quests whether it is to be able to S-rank it or being able to even achieve a clear by yourself, certain limited time quests, divide quests, endless quests, some of the ultimate quests, etc.
While it's true that there are somethings you do in endless that you will not do elsewhere, it's one of the few places where every single aspect of a class is tested and definitely does emphasize on class strengths and weaknesses. That's why quite a bit of players use that as a sort of benchmark for classes, but at the same time it's correct you shouldn't base the overall class balance on this alone. Different types of content demands different strengths, so we must take that in consideration for which scion classes still dominate overall(especially Luster) but some of the legacy classes do have their niche. Losing Hero Boost in endless is a weakness of the class compared to other scions that doesn't have to worry about getting hit and losing any damage boost. However, it has received updates that allow it to regain damage % back from a successful step counter attack to mitigate that weakness. The amount of attacks that are tossed at you as a Hero are a plus if you can manage between the chaos because it excels at counter damage which essentially means anything that even attacks you is a potential gain in power for you.
Now look at it from a legacy class perspective as Fighter where if you lose your Overload because Overload Safeguard triggered from a sneeze(in a similar situation like Hero losing Hero Boost), you're losing approximately 22-25% damage(ranges based on equipment and skilltree), your double pp recovery from Crazy Heart(quite a big deal to lose), AND you get a longer skill cooldown time. Keep in mind Fighter is currently balanced to only keep up if you have Overload on and anytime it's down it's rather lackluster in damage output. There is no way to mitigate Overload Safeguard, but Hero Boosts's demerit can be mitigated through using the strength of the class. Now if we're adding in safety nets such as Iron Will from Hunter sub that is only a 75% chance and if you've done augmenting in this game you know how often that can fail, and that is out of your control. You have Etoile sub with that hefty damage reduction, but it doesn't stop something like static damage acid rain ticks in Divide Quest or in a certain Limited-time quest, and now you've compromised DS damage if you are a DS player(most Fi players seem to be a DS player or use DS at some point). Essentially all of the higher skilled Fighters have major gripes with this class because it has too many flaws and not enough of a reward for a class meant to be "high risk and high reward" so in reality it's currently "high risk and low reward".
Now, since a majority of players pretty much play scion classes at this point and have stopped playing legacy classes or haven't played them extensively keep commenting on how "classes are balanced, just get better" this sends a message to the developers that things are okay when in reality that's not true. The minority of players that play legacy classes with their voice are drowned by the majority. I believe enough noise was recently made to make the balance team notice that Fighter is indeed in need of balance changes because of a buff to an already good solution PA for Hunter gets something, while Fighter's solution PA got nothing and it's overall inferior in just about every aspect. Just about every Fighter I saw got quite peeved at this to say the least due to constant ignoring of the class problems by the balance team.
Just to be on topic: Luster can also be considered a finalized way to play Etoile DS since they share just about the same mechanics except GS has more things added, faster paced, and definitely stronger. Opinion: Luster is also much more fun to play than Etoile DS.