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ArcaneTechs

ArcaneTechs

@ArcaneTechs

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Website www.twitch.tv/arcanetechs
Location District ???

PSO2 Vet since JP CBT 2012 (PSO Ep1/2 + PSU Veteran as well). Helping others who wished to be helped learning the Meta so they can enjoy the game at a better height.

My Discord if you care to join: https://discord.gg/Ct97VXz

ArcaneTechs Follow

Latest posts made by ArcaneTechs

RE: Gunner skill tree

@The-BlizzG said in Gunner skill tree:

@ArcaneTechs could you at least take 5 points out of Attack Resonate and put it into s-Roll?

Attack PP Restorate? if you want to but theres no point in maxing out Stylish Roll Up/Finisher with our current skills. You'll inevitably reset your tree to fill in for Another S Roll Arts when Lv85 Cap is out but before that skill was a thing, you normally wouldn't bother with those skills at all unless you were doing something niche.

posted in Gunner •
RE: JP / NA Differences

ya im late to edit my post since i guess that was you I saw in the UQ earlier using it, where did yours drop? its the only one im missing

posted in Guides & Help •
RE: JP / NA Differences

Certain PA's that dropped only from UQ's (like Grim Barrage) are un-attainable atm, I know Vinto is in but I haven't seen a lot of the others

posted in Guides & Help •
RE: Question: Gunner Builds and Gear

@Pandas-On-Fire said in Question: Gunner Builds and Gear:

@ArcaneTechs said in Question: Gunner Builds and Gear:

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Isn't the whole Gunner playstyle focused on not getting hit? I don't see how some flash guard points will help here, specially when Gunner defenses are already low. You'd benefit more from raw HP if you don't have at least 1k HP to avoid getting one shotted.

Have you played UH content in JP? --Dmg from mistakes --Spam of strayed enemy projectiles --Hyper Active Bosses

You'll realize in UH content your actual Def from skills or Affixes (augments) will start to matter. Yes the idea was that the more Hp the better (been a thing for years) but it's been proven that Def matters now in current content (and future content for NA). Even if you were maining Hunter, you would still grab Flash Guard and Flash Tech Guard (you wouldnt max them though necessarily) and you would essentially do the same as Gu subbing Hu. Thats why Gu/Hu is the more tankier combo over Gu/Fi which isn't. You're never NOT going to get hit, thats why you want these skills and Hp buffs can come through Affixing (Augment) builds and general gear.

posted in Gunner •
RE: Gunner skill tree

Here's the build I'm currently using which will change as the cap and other skills become accessible in the future but for the time being, this is basically as good as its going to get for now:

https://tinyurl.com/t9rzetw

use either L/TMG Stance Up or L/Front S Roll and well not many good R/ choices so I went with R/Hp Restorate (which need to be at least Lv16 to be somewhat useful then Lv20 to be good)

posted in Gunner •
RE: Best subclasses for a Ranger?

@The-Question said in Best subclasses for a Ranger?:

@ArcaneTechs

Ranger/Fighter is for min/max damage. It's the one sub class that isn't for experienced players. You purposely take damage to get below 25% health then play the entire time without healing to keep the bonuses. Also the stances provide a huge damage boost as well even without the use of the health % damage boosts. You get 450 bonus RNG without the stance or % boosts.

that class combo does less damage than Ra/Et and you purposely put yourself at 1 shot all the time for something that doesn't even beat the 2 other class combos who have the safety net from their sub skills. Ra/Fi is not as good as you think it is and definitely not one people should be doing reguardless of skill, I mean good luck not dying setting up End Attract and Satellite Cannon and no, an MPA format for having a class work is not a very good idea to try and pass as "ya this class combo works, it does great!" either.

you either do:

Ra/Et > Ra/Hu > the rest

If you want to stick to some niche playstyle because its "your thing", then go for it but expect to be hitting the floor pretty often as a Ra/Fi at Deadlines level of health. This isn't a very sufficient way of playing the class either

posted in Ranger •
RE: So... Fighter Builds?

i did a small edit to the Fi tree I posted, I forgot you don't max out PP Slayer and instead allocate those SP's into Strike Up 1-3 for a CONSTANT S-atk (Mel) increase over having to get your PP bar down to 50% for it to proc. Theres 3 extra SP, I guess throw those wherever you feel like. You also don't need both stances to play Fighter either, you'll realize how much you don't use Wise Stance over time

posted in Fighter •
RE: Question: Gunner Builds and Gear

i dont know anyone using any of the automate skills unless youre Gu/Hu, theres no need for them when your weapon auto heals you per hit. Gu/Ph is alright but doesnt meet up with Fi/Hu subs

posted in Gunner •
RE: This class needs a heavy beating with a nerf baton.

okay?

8char

posted in Summoner •
RE: Best subclasses for a Ranger?

in the Beta, Ranger/Hunter will be your main until the Successor classes release, you will then swap your sublass to Ranger/Etoile which is way overall better whenever that happens on NA.

Ra/Br and Ra/Hu are good, idk where someone got the idea that Ra/Fi would be good when its not

posted in Ranger •