@Nasar said in Questionaire: Why aren’t you buying anything?:
Gigantix are literally purple versions of what we already have. Every region has the same wildlife with exceptions to a few zone specific (which is what you'd expect out of everything non-dolls).
Lack of content is literally the defining reason it was rushed. This is no game, there are early access games with significantly more content than this. The disrespect shown towards the player base for having fully planned to put PSO2 into maintenance mode and effectively kill it off in the release of NGS knowing full well it's lack of content is unforgivable.
Putting out a roadmap is a very good thing. But compared to any modern day mmo, what is shown is sparse to say the lease. They could pack everything we got in this release and everything coming in the next year and a half up to summoner and then maybe call that a proper expansion. And that's assuming they implement an actual content loop in the process.
The issue with scratchers is literally this thread. They are wondering why we aren't spending money, they aren't asking why people have quit in droves. They have shown their colors, they want to know how they can best extract money from those who have shown themselves willing to spend money. The concern isn't with how to make a better game.
That should speak volumes to anyone without their fingers in their ears.
They had Gigantic done before the game was released they literally had zero time to remake brand new models just for those enemies, and they didn't need to either. I mean I recall PSO2 reusing a lot of old enemies in ultimate quest and just recoloring them wasn't a big deal back than when they did that shouldn't be now. If they keep reusing the same models each time they add a new zone that be a different story, but I highly doubt SEGA will be that stupid.
I'd take a working product over a content filled buggy mess unplayable product. So IMO the game is in a perfect state to release the game and zero reason to delay it release would more content at launch be nice? Yes but as long as core mechanics are working and no major game breaking bugs are occurring they have the foundation to quickly expand and add the content later.
Jam packing a roadmap with too many promises leads to mass delays. Look at Star Citizen they made a roadmap filled with promising massive updates every single month, there now years literally years behind on those roadmaps because they didn't give themselves enough time to finish a single thing in said roadmaps. What worse massive year long delays on promised features, or guaranteed release times with minimal delays?
Also companies asking why people choose to finically support them isn't a bad thing it let them know what working and why and what not working and why, or are you telling me companies shouldn't know how to be successful and should just make products at a lose? And saying it bad because people left well that completely unrelated especially when were comparing the #s remaining to #s the game had day one of it's release, and especially more so when were talking about a completely F2P game at that. So please name one MMORPG that didn't have a 2000% playerbase drop in it's first month of launching? How about we get more data before claiming that players are mass leaving the game and that the game is failing. Cause there has never been a single MMORPG that didn't lose about 70% of it playerbase 1 month after it's launch, this is even common for non MMORPGs too. Look at the steam charts of any brand new game right now say scarlet nexus for example day one it had 15k players playing it 2 weeks later 1k. Why is that not considered a failure, but man day one of an MMORPG if they some how fail to keep 50k playing logging in daily for a full month than it instantly flagged as a failure even if it still at 10k average players a day.