@Anarchy-Marine Thats ok, theyre doin that now good thing with many open-betas, progress transfers to launch like this one will.
Converse with fellow players
The CBT did not properly test for server load rooms if you ask me. They didnt have nearly the player count. Scope was too small to discover this issue. Servers were probably never even at capacity, and their supposed 5+ hr emergency maintenance did nothing.
PSO2 was no where near this level of lag, consistent or intermittent, pre NGS. You cant even go to PSO2 land without experiencing it now. I got stuck in an empty npc interaction trying to id some old items and had to force quit the game.
But, the lag is just one of the major problems now. They got some rather critical known issues, and there are more that arent listed such as the inability to use the n-augment success 5%, probably the 20% too, and inability to remove items from the personal shop back to inventory.
This is why i call this an open beta. we should have been able to test ngs item interaction in pso2 land, then maybe we would have discovered the enhancement level reversion bug then. At least have it as a known issue and/or disable the ways to make it happen. but they didnt know about it: they couldnt have known about it. I can only guess the joke level fix they have in store for those it affected. They cant expect non-testers to find such a thing acceptible. If the lag doesnt drive people away for a while or indefinitely, getting hit with a bug like that will
Most of the stuff you mentioned also applies to the current pso2, because in 8 years there were hardly any QoL update an that isn't going to change. You forgot to mention that you can't rebind keys for skills 1 to 0. Also, the whole game felt very delayed and laggy. Lagspikes were common and similar to the pso2 lobby experience, players would randomly run in place and suddenly disappear breaking all immersion. Targeting enemy parts is just as bad as in pso2 and the camera is somehow even worse.
If you've playned any of the CBT's youd know there were a number of QoL improvements made that make various aspects and systems of NGS much better than they are in PSO2. I guess I should have put that 'What I REALLY Like' section after all..
Not really a dedicated place for this so its here.
Ore materials are too hard to find since they are too spread out. They seem to take a very long time to come back as well. The whole starter area around the city should have them pretty evenly spread out wherever there is a cliff or other reasonable place to spawn them. Photon materials are often seemingly taking the spot of an ore material, making their specific placement make it even harder to just find ore.
Technique/Photon Art descriptions:
Most techniques and photon arts dont do a good job of explaining how they work or giving a good idea of their useful. the photon arts with very high potencies listed are misleading in that potency. For multi hit photon arts, the only the potency per hit should be displayed. For charged arts, it should display the uncharged and the charged potencies. For instance, Calibur streak shows a whopping 3200 potency, but that potency is only if you do all 3 hits before being interrupted, and also that is far more likely all 3 hits charged than normal, because it doesnt do more damage than either of the other two hunter photon arts otherwise.
For example, Barta says it forms and releases an ice cluster, but doesn't make it apparent enough that it takes rapid un-charged attacks to generate it as a visual mark on the enemy, then a charged barta attack to make it explode. the explode potency should also be made known. Its should be easily made aware that spamming charged attacks is not the way to go for various skills. Then you have skills like Foi which just say "releases an alternate attack", but there is more than enough space on the skill info window to say what that alternate attack does and its potency.
It would be great if the area that shows the skill potency showed uncharged and charged per-hit potencies rather than one vague overall or incomplete, as it is, potency. It would also be nice to see the charge time. As it is it makes it hard to tell how skills stack vs other for the PP you have to spend on them.
*Specific parts on big monsters are still a bit troublesome to target. It would be nice if there was just a button to cycle the targeted parts of an enemy already targeted to make it easier to hit the right spot.
*Photon Blast charges way too slow, that the 2 minute cooldown would be up like 10 minutes or more before you can even use it again (being generous). Curious why theres even a cooldown timer to begin with, as it needs to be recharged through combat to use anyway.
*Barta and Gibarta ice buildup should have one marker for each hit made, instead of showing up 3 markers at 4 hits and 6 markers/Ring at 7 hits, also to just better show how it is supposed to be used.
*Hunter Sword weapon action feels delayed at times, causing me to take a hit instead of blocking. I feel the timing of perfect guard should be loosened a bit.
*Technique Potency bonus should hopefully be increased for exploiting elemental weakness. Its only really noticeable when hitting a weakpoint, and pretty negligible otherwise. Some enemies dont have, or dont have clear, weakpoints.
*IMO, Default sound effect volume is set too high and BGM volume too low. Maybe just start them all out at 50 for the eventual manual adjustment.
*Boss enemies involved in trials give a rather low amount of exp compared to the various little monsters you find in the same area. It takes roughly 4 or 5 easy to kill monsters to equate to one long boss Trial monster.
Some pieces of gear have been unicorns. I have found multiple copies of other weapons, and it seems common knowledge that 3 Rods and Rifles almost never drop, seemingly only coming from the Urgent Quest unless a miracle occurs.
*Enemies shouldnt be allowed to spawn or attack people too close to the Ryuker devices.
*Match making into the Urgent Quest while not in a party of 4 should also put you into a party or complete your partial party.
*Targeting an enemy should make a sound so its clear its been targeted. The two yellow target brackets are hard to see.
*PSO2.exe comes up as a virus to decent virus scanners, which breaks the entire file, requiring a reinstall of the NGS CBT client. This also causes base PSO2 to be unplayable until NGS client is uninstalled due to game guard error presented.
*Changing between two tone and single tone hairstyles in the salon is requiring use of SG or a pass, while doing so outside of the salon is free (as it should be).
*PP Conversion sometimes takes more than one hotkey press to activate
*Multi-weapons only show two weapons sheathed the first time you equip it. after drawing one of them, only one weapon shows until you swap to and from a different weapon/multi-weapon.
*Party leader tag above your own head reads "LEADERER"
*The Boss monster camera zoom sometimes reverts to normal zoom while the battle still wages on.
*Enemy points are randomly untargeted on unbreakable parts, or weakpoints under parts that have already been broken.
Dont see a point to it now. PSO2 is on its crunch time and NGS is coming up fast, just next month even. The meseta from the ex-cube exchanging isnt even going to be usable in that game so theres not much point worrying about it now.