@Arsoro86 TeEt has higher casting multipliers than melee ones. Really, you must not be missing a lot since the affixes will still give you both stats, but one will be higher than the other.
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Then how did we earn 25k alliance points then?
Hello! So, an alliance merged into ours and we got 25k alliance points, what they had not spent. They had a level 8 tree alongside level 3 exp and level 3 rdr, so it sounds weird we didn't get us much to feed our own tree. Is this intentional? Is this a bug?
Depends on the boss and the situation where breaking a boss part is a waste of dps. The biggest offender of this is magatsu where the parts and the boss health are different so breaking the boss's parts completly would mean that magatsu is still at full hp, you just cracked its shell without damaging its core. In this game of dps, pounding the same sore spot is what makes you win fast.
@ThousandHammers Yeah, I played japan when phantom came out and I tried with with Techer. That still won't just make techer into a dps class. You're still dealing with techer trappings of being a "hybrid class". You can only do one thing at a time, either bonk or cast techs but techer's multipliers don't benefit both at the same time. Wand lovers and wand reactor do nothing to boost your tech damage, and elemental masteries doesn't help with having a wand of that specific element. Meanwhile on other classes like hunter you see that their multipliers benefit all that hunter does. Guard stance perfect parry bonus works for both attacks and PAs. Fury stance will do the same. Fighter is another case where the class works with itself, limit break being the center piece of it all and helping the fighter trigger all of its class skills at once.
Phantom will definitely help techer by having pp costs reduced to 70% and cast times reduced to 50%, and affixing PP will help you with criting more often to deal as much maximum damage as you can as well as allow you to cast for a longer period of time before having to switch to your pp battery wand, but that's not the solution that techer needs to be solo viable. The class should work with itself and then either sore up weaknesses or boost strenghts with its subclass, not rely on a specific subclass to be viable. SEGA already destroyed techer's gimmicks once when Zanverse could be increased like other techs and people abused TeSu with hyper sunlight, making zanverse get boosted to like 57% wind damage from its original 20%
PSO2 is a great game that breaks off the mold by having all classes be dps and never locking any class into a role, but they dropped the ball on techer and I just wish that someone could talk with the jp devs to have a hotfix for my baby.
@Shirokami07 Yeah, I know. I'm a techer player myself. Issue is that as strong as zanverse and shifta is, that's all you're really contributing. Your damage can't compare to a dps class and for solo content you're struggling. Being a techer is just frustation, investing a lot of your time and resources on playing a class that sega wants you to play on group content exclusively.
@hynaku4494 They did what was best: To allow players to keep playing the game. You would've complained as well if they closed the game till it was resolved, and looking at the current state of the shop this would've meant the death of the game entirely. Be grateful you're still able to play.
Support in this game is more for killing things faster, it's not a necessary support like other games.
Yeah, but you should allow techer to disregard all of the support and go full dps mode when needed. Its really shitty and awful of the devs to take a class and say: You are for group only. Other games understand that support players will main and spend hours in the class, so they give them options for making their supporting extremely weak but buffing their damage to almost a B tier dps. PSO2 doesn't allow that and its just awful.
Oh boy, a thread to vent about techer... in general? this is christmas.
Techer's skill tree is what's badly designed here. Usually, in other classes, you have skills that boost your base kit and all of them work together to make your class work, techer doesn't have that. Techer is a class that only has one multiplier to its damage, which is the 140% from wand lovers. This thing here only works on wand swings, wand explosions and the step attack. It doesn't work on techs, it doesn't work on heavy hammer, its just works on B O N K. This, on other ps games, would be fine, but this is pso2 and the game has grown into PA hell, causing classes to rely on them to achieve big damage. Rising slash from hunter is almost 3000 potency, meanwhile techer gets 370 potency on its third attack on the string + 350 for the explosion, and those two things scale from different stats so you can't fully optimize!
You could then argue, but techer has techs right? Yep, but where are the tech's damage multiplier? Elemental mastery and elemental precision hit, that's your tech damage multipliers. Force, one of the other tech casting classes, has a 145% passive for tech casting that's unconditional, just learn and use.
Techer is stuck in a limbo of not being great at melee fighting due to the lack of proper PAs and PA friendly multipliers, and not being great at casting techs due to not having a full damage tree.
The whole "it is a support class" really nerfed the class. None of the other classes that have utility or team benefit get this kind of treatment, hell some are even rewarded for it while techer gets nothing. Hunter's war cry gives him pp. Ranger's weak bullet gives him power. Bouncer's critical field gives him crit as well. What does techer get for being a support class? It gets a bad skill tree. Hopefully we get heavy hammer + lavis cannon crest exchange when ep5 drops, I need my gimmicky distractiong from how bad this class has been built.
Funny thing, I was just complaining about this. During this event I was in an alliance and we had some people return to the game for the emote, some stayed. I changed alliances since then, and today I see the former alliance using that emote while I'm sitting here looking pretty without the emote but having participated in it. Aparently, you had to stick to the same alliance for several months for a one week event pay to be awarded to you, thanks microsoft.
During the period that the event was in effect, the alliance I was on had people return for the emote. Today, it was given, but snce I switched to another alliance, I'm not elegible anymore? I participated on it and the event doesn't mention I need to be in that alliance UNTIL IT IS GIVEN.
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