So...a lot of this information is just wrong.
First of all, Techter is first and foremost a support class. It is not good at DPS. Not everyone is a DPS class. Secondly, Techter primarily uses Normal Attacks, which are melee, to do what little damage they actually can. Wand Hammer does a lot of damage but anything else you're looking at high durability with low attack. Techs are only supplemental to the DPS and the Buffs/Heals as a Techter, they are not the main thing. You are basically a cleric. You're either tanky in order to stay alive so you can keep your teammates alive, rushing into the heat of the battles to save those who can't save themselves, or you are skilled enough to be dodgy and put those points into more DPS, which I do not recommend because Techter is a terrible choice for a DPS class and you might as well just be a Phantom or something instead. Thus, as a Hu/Te, if you were going to play as this, your play style would basically be a support tank. The only reason Hu/Te would be useful over Te/Hu is if you're wanting to take aggro. You'd probably have a crap ton of HP, take the blows, heal those around you, and buff them/cast Zanverse so that they do 20% more damage. It's not necessarily an optimum combination, but if you're wanting to do a playstyle for fun rather than optimization, this is sort of what you'd be looking at doing if you're this combination. You would not be DPS, your DPS would suck, you'd need to be in parties all the time if you don't want to take ages in everything as you solo in contents. This is not much different than maining as Techter, though.