@VanillaLucia said in Do You Think PSO2 and NGS is Missing Good Combat Design Features?:
My hope is that in New Genesis there is some sort of "future proofing" in mind for the initial content so that it doesn't just end up being the sort of "these enemies are meant to be threatening and big enemies" for the introduction but after a while will become the sort of "they're just natives who don't give you anything meaningful other than being punching bag pushovers" like how most of the mobs are in Phantasy Star Online 2 outside of the Luminmechs who are much more durable and unique in comparison.
Agreed. Many of the Episode 1 and 2 bosses might as well be normal mobs now, with how often they come up and how unthreatening they now are.