@WoollierTiara12 Don't rush too far ahead since the bosses can spawn on any of the MPA members. Similarly, don't lag way behind. You can start moving immediately after you finish filling the guage for Mr. Bwomf and still get the buff, but nothing will actually spawn until he disappears so just do what your group does. Other than that it's just little refinements to your gameplay and enemy knowledge that will speed things up. That and luck. I'll type up some stuff that could improve your run.
Gameplay oriented hints:
The Collection Folder weapons are actually stronger than Atlas EX and Trailblazer. There's a hidden 15% damage bonus so grabbing those could help.
Keep your MPA buffed if no one else is. If you play a class with fast movement options you can zoom to the front of the MPA and use Blood React Jet Boots to drop an instant Shifta that lasts after you swap weapons back for people to run through. It refreshes duration even if a Te buff is up. Similarly, Ph sub can make use of speedcasted Zanverse since the damage is the same across all classes (Te just gets a bigger field). It's arguably a better use of your time to get those two ~20% buffs up than to refine your own gameplay. You're basically adding on 3-4 players worth of damage assuming you keep them on the entire MPA and then sit there doing nothing else as a non-Te. It's worth it to drop out of a DPS phase to rebuff if the rest of your team is carrying their weight in damage.
If you see someone inflicted with Confusion and you can use Anti fast, consider casting it on them to save time. Also, if you have a quick vacuum ability you can pull the first spawn of trash mobs out of the way to let people lock onto the boss easier. Sometimes they end up overlapping and make locking on difficult.
If you find a double boss event, look to see if someone marks only one with Blight Rounds. Kill that one first. If you have aggro, try to keep the weak spots facing the rest of your MPA and not in a wall. Also, if you have aggro try not to drag them across the map. I haven't seen it happen here yet, but it's really annoying when it does.
Enemy oriented hints:
Most bosses can be stunned by certain status effects. I don't know if it still works on UH variants though. It's usually one of the elements it's weak to. The exception is Leomaduraad, which freaks out and runs around if you light it on fire. Don't do that.
Zeta Granz does the same thing as Zeshraider where smashing a leg opens a weak point and stuns it. Gryphon also gets stunned, but you have to take all four of them out. You can AoE Gwanada tentacles and it actually hits all of them. Dio Hyunal does a PP drain if it survives the down phase after smashing both arms, so back off and then dump on it during the wind down afterwards if you're not barely about to beat it.
- tl;dr: Stick close to group and don't go ahead or fall behind. Keep Shifta/Zanverse up if no one else is and stun bosses in any way possible. CF weapons are really good.