Marriage system

main thing is: implementing a wedding system wich does nothing but "being married" is kinda meh and not fun - feels dull...does nothing....but implementing some fun and rewarding (of your choosing) weekly/monthly bonuses to it along with a fun system (if its unique quests dungeons whatever comes to mind) it adds more spice and more things to do in game....we dont know how much of an endgame we have but anything new and fun to pso2 is always welcomed

we already have the "choose what you like" with the mission pass where we can choose to get tri boosts + goodies or rather grab fashion we like and enjoy....adding this kind of thing to a wedding system would make sense too

@JuggernautGTX said in Marriage system:

main thing is: implementing a wedding system wich does nothing but "being married" is kinda meh and not fun

It's literally a roleplay mechanism, and since when should roleplay of all things "do something" in these games?

I've been clear that it's fine if it's another flavour of spending resources to get a limited boost. If you want it to be more rewarding than existing activities that do the same, you want to obsolete those activities and screw over people who don't want to roleplay in the process. I cannot find that acceptable.

If you're okay with rewards being in line with other activities and available by other means, you don't need to explain why that's a good thing to me.

@Miraglyth thats your opinion - i have mine

and in my opinion having a thought through rewarding system bound to a wedding one is fun

@JuggernautGTX said in Marriage system:

thats your opinion [snip] and in my opinion having a thought through rewarding system

To be honest that's pretty insulting. "Thought through" does NOT require screwing over everyone else. They could make it feel rewarding without forcing people to roleplay for exclusive bonuses, as I explained previously. Arguably creating something that feels satisfying without being irreplaceable would be the true "thought through".

Meanwhile I still say the bonuses should be secondary. To those who want a weddings system, shouldn't the spirit of weddings as an event be first and foremost? If extra bonuses is your primary motivation then I have to question your support for the suggestion.

@Miraglyth said in Marriage system:

Meanwhile I still say the bonuses should be secondary. To those who want a weddings system, shouldn't the spirit of weddings as an event be first and foremost? If extra bonuses is your primary motivation then I have to question your support for the suggestion.

i am just making suggestions here - if you dont like it its ok

@JuggernautGTX all opinions are good. A "Marriage shop" is not a bad idea and couples can earn points or items they can redeem for stuff they can only get once a week like a weekly buff so there is a set limit on the buff, or weekly SG so couples can grind there SG back they spent on the wedding. How they can earn points is by doing Quests, UQ, or anything that you can do that allows you to form parties and after the weekly reset, The buff goes away so they have to get it again. There can be a set limit on how many points they can get weekly so people do not have 1 million points so they can be like, " Eh we are set for a while I do not need to spend time with my spouse/partner." And if people do not want to do the wedding thing they do not have to like how I hardly do the casino even if it does give 40 SG a week. It is a choice I make even though others do it to get the prizes the casino has to offer.

If the wedding gifts are cosmetic items only then sure, but I'm against it giving any boosts unless players who don't wanna marry can get them too (At that point why even tie this to the marriage system).

@OmegaNeo8603 there could be a mini-game while people attend the wedding that grants attendees a certain level of gifts depending on there score