The balance when crafting weapons is very badly tuned, this is my personal opinion, now I will explain why this is:
1 - weapon crafting price. Compared to the craft of armor and skills, which on average cost no more than 100k, one craft of weapons for 500k is simply not lifted for most players.
All other problems arise from the first problem.
2 an oversupply of craft raw materials on the market, almost zero turnover when sold at cost Weapons 9 -10 stars fall as if from a cornucopia, when disassembled, tons of raw materials are obtained that lie on the market for months (I asked for an attempt to sell it, I just exchange it for cubes or immediately sell it to the stock store).
- Reduce the cost of crafting weapons
- Reduce the amount of raw materials received when disassembling weapons
- Increase the amount of required raw materials when crafting weapons
- Increase the crafting time from 8 to 504 hours (Yes, there is no error, top crafting can take up to 20 days) -The weapon is obtained not immediately, but after the specified time