@JuggernautGTX I think you are missing OP point here.
This is not about HOW MUCH DAMAGE, and got nothing to do with Skills and player ability at playing the game. First of all you don't know if OP is good or not at the game. Also, is not helpful to a post in the In-Game Suggestion section, to not give suggestion.
As many people said, me included, the one thing that echoed trough is:"FIX THE GAMEPLAY".
Now if your Bo friends says there's no issue, good for him, can't help if people like convoluted Micromanagement of Sub palette and Weapon Palettes, but that dosn't make it ok, or good.
Bo gameplay compared to that of the other classes, in particular Scion, feels flawed.
Just a quick look at the skill tree shows why.
Highly situational Active Skill, like fields, meant more to help others then to help the Bo itself. The class got Tech access but no real way to exploit tech damage, 'cause os a bad caster.
Elemental and Break stances have weird conditionals compared even to other stance classes like Hu,Br or Fi. In the Bo Skill tree there's not a good stance.
Photon Blade fever is limitating, 'cause holdin a tech and cancel it is not that great, same with JetBoots.
Bo on it's own got good tools, but no way to use them without a sub class intervention, that fixes the mistakes made with it's design.
JetBoots in particular is a weapon with a limitating selection of PA, and Soaring Blades don't even use PA, outside of Kestrel Rampage for sustained damage.
Switching palettes costantly is not fun, and is convoluted. Requires a lot of shenaningans. No other class requires such a massive management of game resource.
In any case OP point is not about increase it's damage, but more about what can be done to the class to improve it:s gameplay.
On Global Server Bo is a popular class,nontheless. But there's a reason if in the last popularity poll, Su,Fi and Bo ranked on the last position.
The reason is altogh in specific situation the class pulls out very good numbers and the gameplay feels fun and rewarding, is undeniable that old classes, like Fi and Bo need a revision on the gameplay department.
Also, a flat damage buff is required as well, since Bo PA power, expecially compared to other classes leaves a lot or room for improvement.
Overall i think you should stop judging others and assume they are bad players.
Bo sadly requires the dev to rework it. The class damage feels underwhelming at times expecially seeing all you have to do and manage to take the best out of it's possibilities.
QoL changes, to weapon managent, easy weapon switching, quick cast mechanics for more then Just shifta and Deband and Zanverse, would be nice.
Also gameplay fluidity needs an improvement. Swap weapon on the fly requires you to step-cancel to avoid lag in the swap animation and avoid to be stuck without be able to do stuff for 2sec.
Overall, the class needs a rework that's why SEGA started a series of update to correct and fix issue with the low popularity class(wich btw are all the old classes) since most people on JP Main Scion.