The game should allow OTS aiming and attacking with a mouse and subpalette usage with a keyboard even if the user's main control method is a controller. As we know, controller controls are rather sluggish when compared to K&M in those two specific functions, and I believe it isn't hard to code in combined functions. Many people play with a controller for the extra comfort, menu navigation and (most importantly) slow walking animations, and honestly I think this should be done to enhance their experience.
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