Just kidding, rather it be done right than fast.
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Duke Nukem Forever was developed in less than a year, it was the license battle that took several years to finish
@Jamesmor I mean there's plenty of other examples I could give like Crackdown 3 or Mighty No. 9, but the point I'm trying to make is that people usually take what Miyamoto says too literally and is not always correct. To me a delay is just a better chance at making something better but doesn't guarantee that thing will be good.