The Camera makes getting serious about melee combat an absolute nightmare, since 90% of the time you can't see anything, as either the boss is sitting on the camera, your character is inside the boss, or you get blindsided from off-camera because the FoV is horrible.
Fixed Camera has plenty of options, but the Fixed nature makes it borderline useless for gameplay, can we at least have a second Regular Camera that we can apply Fixed Camera options to?
If bigger changes are on the table, it'd be nice if the Lock-On camera was much friendlier to the sudden movements of your target jerking the camera around, expanding the FoV and enabling a buffer zone so the boss can move about on screen without changing the camera. Or some dedicated orbital cameras when locking onto bigger targets to ensure yourself and the target are always in frame.