Other way for Ranger

Hi!

I'm looking for a guide or advice for a Ranger.

Basicly this topic comes to TRAPS. When i noticed how does trap set-up looks like i've instanlty called it... Bugged? Undeveloped? Anyway, i'd like to find a way for this class without traps in skill tree. Wasted 6 skill points on this garbage.

I will not respect answers like "Traps are good, u simply don't know how to use em". NEVER. I simply can't. Persuading me to use em is next to impossible.

In my opinion (call it an "situational joke") people who does not have any problem with current trap set-up slow as snail animation need mental help.

Hope i didn't insulted anyone. That was not my plan.

Ranger regenerates pp using traps. The trap mechanic is intended to be set up and used as needed to restore pp or debuff enemies. Using Spring and Poison trap roughly take 1 second to place. Calling people who have more experience than you and use traps as they should be as "need mental help" is just rude and unnecessary. You only hinder yourself by not using traps and as a result hinder the team. Traps are essential to Rangers and if you don't want to use them or think that they are bad or they are a buggy mechanic, I suggest you pick up a different class.

@Phantom_Muchen I've ended talking with u on discord, just saying.

I hope someone will post some advice before i will end up with a feeling that this game is poor...

2h later...

Have you ever considered that you might just be bad?

https://arks-layer.com/skillsim/skillcalc.php?20DRbRIobRIobMIobRIobRIobRIobRIobRIobMIobRIobRIobRIobRIofdS0dodBdo006dBdBIb00000006dodA00fdAdBIo000000jebboIbIdIoioJiqKsXdxdKdFdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb000000jdBIcIk4SfGF4OrAHXJ2feAdBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodBindnib0000000fdBdBdodAdBininfdAdAIodojdAdBdBdBIb000000000

My ranger build. I dislike using traps as well, but the grenades are still pretty useful. I mostly play launcher as well since I have a Yas 4000FJ for dmg and pp gen (like 2.5 autos refills my pp and I have about 180). I prefer to use contact blast, triple shot, or divine launcher for my dmg depending on situation (I also have comso breaker on the bar and photonic laser). Traps are prob needed more if you play more assault rifle, but when you get the SSA 5 that has the effect of the Yas 4000FJ you prob don't need it as much.

Play your class properly.

Traps are just a pp regen tool and a somewhat situational one. I would suggest not avoiding grenades as they are very strong after you get the ex variant. I find traps more useful when you can set them up on immobile targets or you can kite over them. But if you're in a situation where you're sitting at a distance hammering a target its not wise to stop shooting walk up lay a trap and use it as that takes more than a few seconds.

Edit: other than pp regen thier effects suck.

@Dziki94 Honestly I've seen no reason to use the "set up" traps, myself. I play the ranger as (crazy thought) a RANGED class. Charging in close enough to set up and make use of a "proximity-fuse" trap is completely contrary to how a ranged class should work. At least in my opinion. I did invest in the Grenades, though. Those can be useful, especially if you get swarmed by fast mobs or run out of PP and need to recover it quickly. I toss them both during stunned/DPS phases as well if I'm close enough. Although honestly I've more or less forgotten to use them quite frequently since returning to Ranger after cycling through several other classes to level them up (still considering whether I might drop Ranger for the more nimble Hero with a focus on TMGs to maintain ranged combat options).

But yea, other than throwing the occasional grenade when I play ranger I play the long-range game. I hang back as far as I can without losing the ability to lock onto a target. I stick with Steady Shot and Slide Burst (for evasion/re positioning) when using rifle and Divine for the Launcher, with Cosmic Breaker set aside for stun/DPS stages, and THAT is the only time I "break class" and get in close. CB is useless at long or even medium range, so when there's an opening I rush into "I can smell what you had for dinner last night" range, pop a CB, dive-shot to recover some PP and break the animation lock at which point the CB round has made contact (you don't want to fire another one before the previous one hits or it will cancel it out) and I launch another, followed by another dive-shot. Rinse, repeat, run like hell when the boss gets back up, then hop into the air and spam Perfect Attacks from a safe distance and use Divine Launcher if the boss holds still long enough.

So with my play-style (and from the sound of it yours as well) "laying traps" is a waste of time. Sure, it has a certain purpose in certain, very situational, scenarios. I've never seen any reason for it. Manage your PP well enough and you won't have any need for them anyway.

I rarely use traps myself, but I do toss the grenades as needed to either bunch up mobs or stun them, sometimes both. I also tend to play the long fight which works for my play-style, the only time I get in close is when I slam a target with the end blast from the crafted Rocket Rodeo.

I manage to keep an eye on my PP and use normal attacks when it gets low and my Trailblazer weapon potential didn't proc.

I primary rifles with Steady Shot, Grenade Rounds, Positron Blast, and Satellite Cannon, plus secondary launchers with Triple Shot, Photonic Laser, crafted Rocket Rodeo, and the Build Up PA. I also use Blight Rounds on major bosses to try to break areas faster (the Precision Blight ring comes in handy for this).

On the battle field I can be up in the air shooting, on the ground strafing targets, or any where in-between.