@DDDDLife said in Should the exploit be bannable?:
It's hard enough to make meseta in this game, drop rates are in the toilet, instead of getting rid of hackers and legitamate cheaters, we end up paying the price for it. Croto's client orders have nerfed, This trigger has been nerfed, and countless other things have been nerfed.
Mentioning Chroto/Klotho's client orders is a key point to de-legitimizing your point. Klotho used to hand out 1,600,000 Meseta a week for completing a Super Hard Time Attack, running Very Hard Time Attacks (three quests at one, three, and five runs), and two more client orders for running one and three Extreme Quests. If we did the math here:
- A Test of Heart and Soul I: 200,000 Meseta
- A Test of Heart and Soul II: 250,000 Meseta
- A Test of Heart and Soul III: 300,000 Meseta
- A Trial of a New Rank: 250,000 Meseta
- Extreme Training Test I: 200,000 Meseta
- Extreme Training Test II: 400,000 Meseta
This ends up adding to about 1,600,000 Meseta. Perhaps if you enjoy this as a weekly chore like Yerkes' additional 600,000 Meseta per week you would enjoy this but these were a slog to run when you chose to run Harkotan (the fastest of the Time Attacks due to it all being in one spot and relatively easy to trivialize especially with a Ranger or Gunner/Fighter). The most annoying parts of these were the frequency of being yanked out of the Time Attack and forced into the Darker Den/Falspawn Nest and having to either clear it or just wipe at the beginning to try again.
At some point Sega completely nerfed Klotho's client orders and instead made it extremely easy (ARKS Missions) so if you followed the daily and weekly routine you get 400,000 EXP a day, a Tokyo [Silver] Bonus Key per day, a Tokyo [Gold] Bonus Key per week, and 2,000,000 Meseta.
If you want to talk about nerfs I suggest looking at the Gunner's history and why they are Sega's nightmare in balancing or to point at techniques like Zanverse. When you really put int he effort and time to it making Meseta is not hard especially if you are capable of running the high-level content or the content that helps facilitate that (like solo Profound Darkness).