@Riesz said in Question about race/class mix.:
I don't get why people mention how "small" the stat difference of the races and genders are ... meanwhile people go for perfect augments when their equip is already good enough, even if the stat difference is the exact same amount
@N00bie666 said in Question about race/class mix.:
even the largest stat gap (M/F CAST v. F Newman TEC-Pwr) is less than 100 Pwr (~84 TEC-Pwr as a lv75/75 Fo/Te, the current NA cap)."
Though this was back when 75 was the cap so it might be slightly higher. either way 100 power is basically nothing
@Matt said in Question about race/class mix.:
Note that the base diference is actually your base stats as well, making the difference a lot larger as it will be affected by sources such as drink, shifta and team tree, which interestingly, augment stats are not affected by.
The difference at 75/75 Fo/Te between CAST M/F and Newman F was 84. For an extension to that information, at the 90/90 of our present level of progress the difference has minimally increased to 94, and at the 95/95 we'll be getting in 3/5 weeks it increments to 97. The final level cap of PSO2 is likely to stay at 100, so the base TEC Pwr difference between these two combinations at the end of everything will be around 100.
Note the percentage multiplier happens before other additions to base stats. This means skills such as Technique Power Mega-Up and the use of a 200 TEC mag do not provide more benefit to newmans than CASTs, and since they are still included as base stats for the purposes of Shifta drink and the Attack tree buff their use does not make those multipliers more effective for newmans than CASTs either. Only the racial/gender differences increase that.
Combining the above details, the racial/gender difference is growing way slower than our equipment is even after you add in the base stat multipliers like Shifta drink. It's grown 23.4 points (42.12 with Attack buff and Shifta drink) from the level cap rise between Episode 3 and today, meanwhile a new Atlas EX rod gives 722 more than an old Nemesis and has a bigger multiplier on its potential.
At the very end and including the strong Shifta drink, this biggest difference would be 150 points, or 180 with the Attack tree buff (likely for TA purposes only; UQs would probably be run with the RDR buff instead. Whether or not anything in TAs would die in fewer castings is another question). This is still pretty minimal.
And it's certainly far less than the augmentation difference available to us today. Someone using a baseline of an exchange Nemesis and three main mission Phobos units would get 260 Pwr from augments. Someone else using a weapon and three units that all have 200 Pwr each would have 800 total; a difference of 540. The multipliers on the base stat differences cannot come close to making up that difference, and since Episode 6 will introduce new augments I expect that difference will both increase and become more accessible.