@SeriPSO2 said in broken meseta farming nerf when?:
@Kamil118 you dismissed that when the drop mechanics initiates rolling it rolls through all the categories until it hits one and if none passes you get nothing! Which is why drops have a variable differences in amount and can be inconsistent but the gap difference is minimal that when drops are gauged, it generally averages out accordingly.
I'm not trying to dismiss anything, but from my understanding of step 7 from Famitsu, once the drop gets through the entire loot table and every roll for items/gear fails boss drops have 0% chance for meseta roll to fail. This doesn't apply for normal enemies, these have non-100% meseta drop, but if you believed the article bosses should be diffrent.
I did established previously that bosses have a base loot that is affected by the multiplier of rdr. But have tried making the observations with and without boosts?
Unfortunately for the last 2 days I haven't had much time to do anything besides dailies due to school work. What do you think is a good place to test it? PD seems like a bad spot since it drops so many items and the background is so bright it's hard to count stuff. I've been thinking about running let's say 10 normal or VH luthers, since the contrast between loot and floor is pretty big, and luther doesn't puke dozens of items per run.
Quest specific drop you’re referring to are the guaranteed/chance items you get from clearing. Such as rising badges or an event specific drop, such as specific seasonal gears. This was a mechanic implemented after XH was release (which is post ep 4 era). It’s entirely separate from what normal drops are and is not counted in the normal loot category but can be affected by rdr depending on the item and enemy. I know you’re just repeating what you read but thoroughly try to understand what is being mentioned.
Giving an example, PD solo, you will be given union booster drop upon clear but this is an item separate from the loot table as it is the quest specific item you can gain from it which for PD is guaranteed. It is not inclusive towards the amount of possible rolls you get from the normal loot table count. It’s decided by the quest as difficulty affects its rates and quantity you gain from clearing.
Thank you for explaining that.