@Kamil118 said in broken meseta farming nerf when?:
Probably, after all, I took the idea from some random video that somebody posted on Reddit a day earlier, but I feel responsible for popularizing it.
Except it's been talked about once triggers were mentioned on PSO2 public/private discord servers. But whatever makes you happy I guess.
I think you are the one that is creating an issue where there is none. Neither extreme quests on PD are self-sustainable. To run extreme you need to farm cubes for passes when PD is inherently impossible to run at perpetuity because you will run out of triggers and badges at some point. With a party of 3, you can run boomer 24/7 if you just switch hosts every 2 hours and buy 99 triggers every 6. It's like saying that money is a limiting factor to identifying weapons, ignoring the fact that you can scrap identified 10*s for money.
In opposition, you're actually the one making an issue out of it by misinterpreting when I mentioned issue and end up blowing it out of disproportion. I made no implication that it was a literal issue, just that it had a cost/limiting factor to do it and possible things people can do as a work around for it. I clearly stated they are other methods people can do to run for meseta before and not comparing which is better. You inherently dismissed the fact that I acknowledged in my initial comment it was sustainable if the conditions are met.
So if you can answer my question, is it not true that you're limited to doing the trig as long as you have badges to spend on it?
You are required to have meseta initially to even id items in the first place, so is that also not a limiting factor? You give the argument that you can scrap it but that irrelevant to the initial point that a currency is require to even do such actions in the first place, like running trigs or XQ, ID'ing items, etc.
You're reacting negatively entirely to some of the terms/words I used and not actually see the main point of my comment(s) here.
That's not how RDR works in this game. The number of drops is fixed, RDR can increase quality, but not quantity. At best it can turn meseta/trash drops into better items, but PD doesn't have that many drop slots, especially when you consider that like 1/3 of the times you get gonna be 12* instead of 10*. 40 with high rdr? Believable. 50? No. Also, I already ran a combined 500% rdr boost on that (50 daily+50 turkey+50 triboost+250 rdr+100% host triboost). You are also ignoring identification cost of unidentified items, which was 80k for that run. 290k was the total amount of cash I earned from that run after getting rid of all items. Admittedly I didn't include the value of 11 12*s I got tho.
Can you provide the source regarding that it only affects drop quality?
Since the actual process is it increase all the chances on the target's drop table in correlation to the boost you have up. That means the 1% on that specific 12* weapons with 500% makes it 6% chance of dropping. Then RDR rolls the quantity first, runs each drop through the categories (meseta, weapon, unit, disks, etc,) and then rarities, then another roll even more to decide the particular item. If you're anything aware of how loot tables are like in PSO2, every single item has their specific drop value which is why it's often repeated that RNG only increase chances of a 13* dropping but does not guarantee it. meseta and units tends to be favored when RDR is not present, which is why you see those more often if you do no have any RDR up. It's reflective in how people farm meseta in places like XQ Aquatics or even Elders where triboost/meseta boost is only used to increase the value of meseta drop(s). All mobs/bosses have a set base drop that is affected by RDR, there's a soft cap for the quantity that will have diminishing return for RDR, which means it requires more RDR to even make a noticeable difference.
You can even test it yourself: go into a boss content without any RDR, defeat the boss and break crystal and tell me how many items you have dropped. Then put on boosters and gauge the amount of drops you get in total. It increases to both the amount of items you can have dropped and also raises the drop chance of items on the loot table. Also, run something like Elder without RDR, you'll have majority to be meseta in form of drops instead of gears/misc, not to mention it'll be less. Test it on enemies too, see have RDR up and off, see how many drop meseta and how many drop items.
500% RDR isn't actually a lot, it is actually possible to get close to 50 drops if you utilize higher RDR. There's a reason why I stated the range of possible earning you can get. Also, you still haven't clarified how you got rid of the fodders? Was it sold in shop? Or was it taking into account the entire loot you had? As I was referencing the possible10~12* weapon drop is an excube, that is how the possible earning was gauged. This wasn't to include what you could earn by selling but rather the worth of items in cubes. Considering each excube is worth around 12k (because of grinder exchange). So in actuality, what was the entire amount of 10~12* you have?
Also, if you still want to believe that RDR doesn't affect drop quantity, here is the swiki page that explains how the process goes, while it is in Japanese, it can be Google Translated that can still be easily understable: scroll to RDR consumables
I think we are using a different definition of MPA, I was always using it as multi-party alliance, I guess you use it for multi-player alliance or something.
It's always referred in general for any mpa content that isn't 4-man that you're doing as they are contents that enables more than one party hence the mpa tag.
@Blade-Syphon Assuming I've been referring to only JP and asserting I'm only playing JP. I play on both EN/JP, mind you. Not to mention that only minor aspects on EN is different (such as badge exchanges, or players). Everything else should be the same as in JP in core aspects. Just because I still happen to use JP terms to relate to things because I'm more familiar with using those terms offends you doesn't mean I don't play on EN. While I play casually in EN doesn't dismiss anything I've said either.
It's not my fault that you're being incomprehensible towards the things I stated or mentioned and misconstrued the things I say when replying, I call things as I see it. But I'm fine with it since I know you're free to express yourself and entitled to your opinion. Though you should try to