So, I'm the one who unleashed this curse upon us. I can't say I don't have any regrets about sharing this method but it's too late for second thoughts. I don't know if it would feel right if I kept it a secret and just farmed it with guildmates in secret anyway.
So 200k per run... This ain't happening unless you whale on 200% triboost EX.
Most people will be able to pull off 120-150k per run, It seems that 50% triboost boosts turns out to be around 10k increase in drops per run from what i've seen from other people's results.
@SeriPSO2 said in broken meseta farming nerf when?:
There’s even XQ ruin/aquatics stage 41-45 people can run constantly (since xq passes are also tradable via excubes and handed out daily) for +100k a run with boosts.
Well, it costs 6 ex cubes for ticket, so you need to take away 60k per person every run if you really want to go ham on it. Altho I think it gives a lot more than 100k per run.
While elder offers a faster way to get raw meseta drop, it’s constricted by the amount of badges you have on hand. So you can only run it as long as you have the badges to afford them.
No, it's not. Elder drops RWB1 badges, which allow you to run it infinitely many times as long as you do it in a group and switch hosts.
Like Cloud mentioned, excubes conversion has always been a method used for meseta gain (12k per cube).
Even without something like elder, just look at PD solo trig which you cannrun for about 40~50 cubes which is around 480~600k in meseta value + the meseta from clear.
PD doesn't even have 50 drop slots, more reasonable amount of cubes is ~30 per run, which after identifiaction costs gives you ~300k per run. If you can kill solo PD in ~3 minutes, then sure, it is better meseta farm, but I don't think most players can do that. I even just did it to check how much I would get. Running 50% triboost, turkey and 250% droprate buff I got 26 cubes, and after selling everything I was left with 290k meseta.
It definitely is boring as hell to bully boomer.
Yes, running mpa train would most definitely result in a positive increase in badge amount, but what you’re explaining is a work around to counter the problem. It doesn’t invalidate that the initial point where the currency (which is the badges) is still the limiting factor.
You don't need to run MPA train, 3-man party is enough to make it sustanable.