Due to this being an Urgent that is brand new for Global (it was never an urgent on JP) I figured we should at least have some discussion about this.
Personally, while I don't want to discount the advantages of the Rising Weapon Badge 4 farm (and it gives a LOT of badges), to me it's a little bit disappointing in the other things that it gives us.
The rewards are basically:
- Badges
- Pretty good all class 14* weapons (although they're missing a PA like sigmas have, unfortunately..)
- Almost every type of rappy mini suits
- A few Excubes, with Ultimate Booster dropping rarely.
There's a few ways that, in my opinion, this could have been improved a lot.
First things first: Summoner got literally nothing. There is no new candy, no 14* pets, and not even a new weapon because there is no Occuld Harmonizer. This comes after ToT where there was multiple 14* pets available for the first time, as well as new parfaits. Even worse -- there is no Atlas Ex Harmonizer so the RWB4 usage to make Atlas Ex, well, doesn't apply. The only thing it helps with is Trailblazer, which we can't even make until 2 weeks from now because there are no sources of Void Fragments. On the plus side, I guess less incentive to focus it as hard on summoner
Secondly: There are no new S-Grade augments, which affects everyone else outside of Summoner. This comes after Trick or Treat, which had new S-Grade augments... even if they were so rare they realistically didn't exist. S2: Luminous Adaptation is still almost impossible to locate, and now that ToT is gone, nothing drops it anymore, and nothing to come seems likely to drop it either. There's other various S-Grade Augments that were locked to seasonals so not having any drop really feels kind of weird.
Third: No notable affixes really. Doesn't even drop Mutation II like almost every seasonal has ever since Independence Day -- this seems like an oversight to me. Pure Photons weren't forgotten in this at least.
The first 2 things listed I think are the biggest issues. Summoner I put first as I'm somewhat biased as a Su main, admittedly, but it's already behind in terms of the candy it should have, as I mentioned in another thread -- and quite a bit of it's candy was introduced through seasonal content. Same could be said for some S-Grade Augments, though, which I'd argue is more important as that affects the other 9 classes more (I do play the other classes a decent bit). The 3rd one I feel like is just an inconsistency.
On the note of the 14* drops, they're a bit awkward since they give Plam materials for desynthing them when we won't need Plam for a decent bit of time more than likely. I do like that more PSO2es weapons are coming into Global though as a result of this -- that much is nice and bodes well for the future.
Outside of that I think the the urgent is fine other than some of the sections in the layout can be annoying to fight on. It's kind of weird as to how it is optimally cleared, and I don't know how to feel about the PSE bursts when they happen. But more than anything, the loot is what's sort of disappointed me about it. Trick or Treat definitely felt more rewarding overall, and had rare drops worth chasing for (which honestly I felt were slightly too rare) like Radius Arka to at least encourage you to keep running it.
TL;DR: My opinion is that the lack of new Summoner things, literally no S-Grade augments, and no really relevant affixes hurts the desire to run the urgent a bit, despite being a good badge farm. Curious to hear what others have to say on the matter.
(I'll fix this post up a bit grammatically when I'm not so tired)