Please use an actual class setup in endgame

@Kodiakmax-101 said in Please use an actual class setup in endgame:

@RainGnyu The Tank in this case is the Mobile Photon Cannon that you escort in the Omega Apprentice Emergency Quest.

Lol.....damn.....my bad!

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

@Kodiakmax-101 said in Please use an actual class setup in endgame:

The Tank in this case is the Mobile Photon Cannon that you escort in the Omega Apprentice Emergency Quest.

Ah yes, thank you. I can’t remember the names of half these dang things in games. It just looks like a big tank to me.

Does leveling all the other class improve your stats? Please help?

@RainGnyu said in Please use an actual class setup in endgame:

Does leveling all the other class improve your stats? Please help?

I thought we gone through this already

http://www.bumped.org/psublog/pso2-class-boost/

@HarmlessSyan said in Please use an actual class setup in endgame:

@RainGnyu said in Please use an actual class setup in endgame:

Does leveling all the other class improve your stats? Please help?

I thought we gone through this already

http://www.bumped.org/psublog/pso2-class-boost/

New people need to know also! But I did not word it right. Anything pass 75, does it improve stats? Why so rude about answering the question? Is it really necessary?

@RainGnyu - It depends on what you are trying to do. Though in general the more stat points you have the better you're gonna be.

If you have a class and subclass then you want to raise the level of both until you get skill points in all the skills you want.

A subclass may or may not need to be leveled further. Depends on if you got all the skills from the subclass skill that will help your main class.

You should always level your main class as high as you can get. When the level cap hit 90 recently a lot of skill trees got a "high level bonus damage" that unlocks at 85 and takes five points. So you don't get that damage increase unless you level it that high.

Though I highly recommend looking up some skill tree guides and asking for help on the forum so you don't wind up messing up your skill tree like I did.

@RainGnyu for your entire account no, only level 75 titles do that and is only for the main classes, Successor/Scion classes titles don't give those bonus.

however raising the level of the class does gives stats for the class and they are counted to your total stats so raising main and sub class are important.

@Vexation said in Please use an actual class setup in endgame:

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

Sorry, couldn't reply because I was banned for talking about my country's poor economic status.

All classes = DPS. Techter = Damage buff support.

There's no healing role here. All classes are to kill.

@Shirokami07 said in Please use an actual class setup in endgame:

@Vexation said in Please use an actual class setup in endgame:

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

Sorry, couldn't reply because I was banned for talking about my country's poor economic status.

All classes = DPS. Techter = Damage buff support.

There's no healing role here. All classes are to kill.

Disagree because of heal share....

@RainGnyu said in Please use an actual class setup in endgame:

@Shirokami07 said in Please use an actual class setup in endgame:

@Vexation said in Please use an actual class setup in endgame:

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

Sorry, couldn't reply because I was banned for talking about my country's poor economic status.

All classes = DPS. Techter = Damage buff support.

There's no healing role here. All classes are to kill.

Disagree because of heal share....

Don't fall for meme skills.

Have you played JP? Do you know what endgame is like?

At the moment I am using an unorthodox build because I set my tree for Te/Ph and we do not have Phantom yet. At the moment I am using Summoner as my sub because it gives good stat boosts and survivability to my Techter. As far as I know I am not a hinderance on a team, I am sure I am not pulling great numbers though.

@Shirokami07 said in Please use an actual class setup in endgame:

@RainGnyu said in Please use an actual class setup in endgame:

@Shirokami07 said in Please use an actual class setup in endgame:

@Vexation said in Please use an actual class setup in endgame:

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

Sorry, couldn't reply because I was banned for talking about my country's poor economic status.

All classes = DPS. Techter = Damage buff support.

There's no healing role here. All classes are to kill.

Disagree because of heal share....

Don't fall for meme skills.

Have you played JP? Do you know what endgame is like?

No I have not played JP.

@RainGnyu said in Please use an actual class setup in endgame:

@Shirokami07 said in Please use an actual class setup in endgame:

@RainGnyu said in Please use an actual class setup in endgame:

@Shirokami07 said in Please use an actual class setup in endgame:

@Vexation said in Please use an actual class setup in endgame:

The closest class we have to a Traditional tank role is Hunter. But even then it's not meant to just stand there and take damage while everyone else hits the enemy. The lack of traditional combat roles is one of the things I like about this game. Though you could always say

Hunter = Tank Gunner, Ranger, Fighter, Force, Bouncer, Braver, Summoner = DPS Techter, Force, Summoner = Healer

Scion Classes = Crusader/Mix of everything.

But I'm glad we aren't stuck to those roles per say and the different mixes of main and subclass and skills can be shaken up to do different functions.

Sorry, couldn't reply because I was banned for talking about my country's poor economic status.

All classes = DPS. Techter = Damage buff support.

There's no healing role here. All classes are to kill.

Disagree because of heal share....

Don't fall for meme skills.

Have you played JP? Do you know what endgame is like?

No I have not play JP.

Well.

All classes = "damage dealers"

Support = Te/Ra

aaaaand that's it.

Might as well not play techer. Class is team reliant to do full dps, and there's snobs who will say that zanverse isn't techer's dps but the techer still is made to cast it.