@Kurumi-Tokisaki said in I’m really enjoying these endless quests, but these loading times are killing my score:
@TEN-SQUARE-3 said in I’m really enjoying these endless quests, but these loading times are killing my score:
@coldreactive said in I’m really enjoying these endless quests, but these loading times are killing my score:
@Kurumi-Tokisaki said in I’m really enjoying these endless quests, but these loading times are killing my score:
@coldreactive said in I’m really enjoying these endless quests, but these loading times are killing my score:
@Kurumi-Tokisaki said in I’m really enjoying these endless quests, but these loading times are killing my score:
Gotta get a PC with an SSD and a high-end CPU with decent RAM. There are no loading screens for me.
I wish there weren't any load screens for me using this computer:
https://www.amazon.com/Flagship-FX705GM-Display-i7-8750H-Keyboard/dp/B005AKPSKC
The only drive it has is an NVme SSD. Unlike some laptops, this one has a Desktop CPU and GPU.
I'm not even using that high end of an SSD but with this setup I have 0 loadscreens whatsoever
Your CPU is two gens ahead of mine, obviously. (My GPU is a standard nvidia 1060. My memory is half as much as yours, and DDR3.)
With so many things that can effect load time, I wonder why they never designed these with the clock stopping during loading screens in the first place. These things have very strict time limits, and if for whatever reason you can’t get near instant loading, you get out at a massive disadvantage and have very little chance of managing to finish
how would that work with 4 people? you'd be able to game the system unless everyone exited on their own time. Solo it'd still be sketchy since it'd give you more time to analyze the field you get (most loading-in detections wait until you make the first mouse/keyboard movement/etc.) It seems like interval zones were kind of made with this in mind though.
Well for multiple players, they could stop the time stop as soon as the first player entered the loading zone, and start as soon as the first person leaves the loading screen. If you’ve got someone who loads slower this is still going to hurt them, but is better than what we have now, and would stop people from gaming the system. Is their no way they can detect when someone has finished loading without inputs from a controller or keyboard?
Edit: or they could have it like how they have it at the start, where the entire block loads but the time doesn’t start till everyone his the telporter. Then just have the time stop when the last enemy is killed, and have that for each block. Would mean they would need to adjust the times, and add in those start areas into each block, but it would completely eliminate any issue with loading, or people trying to game the system