@Rang-Dipkin said in I’m really enjoying these endless quests, but these loading times are killing my score:
@TEN-SQUARE-3 I've been going through the same thing on the base Xbox 1 and it makes me hesitant to pug as I know I'm hurting the group (all else equal). I ran my first Rondo pug last night and we made it to the second interval safe zone with literally 0s left on the clock. We easily could've missed it and the cumulative 100s or so of lost dmg from my character (across 10 zones) would've been one reason why.
But man, I'm really surprised to hear that a SSD hasn't helped! I've seen that help PS4 ppl loading menus and maps on other games I play (e.g. Destiny 2) and would've guessed the same would be true here. Personally, I've tried lowering some of the settings that increase performance (e.g. removed shadows), but I haven't seen a difference in load times between zones either. However, it seems to have helped with lag in some of the new UQs; in particular, I was losing frames against Omega Luther and that seems to have stopped.
I don't know about you, but I feel like the lag got worse with Ep 4 and then again with Ep 5. It honestly makes me nervous about the ability of the old consoles to handle NGS...
And I'd be very much in favor of stopping the timer between zones, at least during solo runs, and it'd be great if this extended to timers on abilities too (e.g. it's almost impossible to carry over katana combat into a new zone which factors into decision making near the end of a zone).
Yeah the extra load time is a huge problem one that one gets worse the further you get in. I believe recollection has 70 stages an extra 6-8 seconds of loading each time means by the end you be lost between 7mins and 9 mins 20 seconds in loading time. You only get 9 mins at the start, so you basically have no chance of ever finishing cause of the platform we play on, which is a huge problem.
The SSD has helped in some aspects the menus when you first start the game up load much faster, and I have far less Lobby stuttering even in busy blocks, but when it comes to block loading it’s made very marginal difference if any.