@Yggranya said in Don't be that guy.:
If there are less players and they fail because they don't have appropriate rarity gear, that isn't a problem as they can simply get better stuff.
Yes, it is a problem because you're implying as if better gears are possible for everyone, I mean these are new player's I'm referring to as if it were someone who has a high level character already can easily sub in optimal gears. they can definitely get better stuff and by the time they do have it to handle that difficulty with very limited amount of people, they are already onto the next difficulty, which they will encounter the same issues. Hard rank is extremely short-lived and only take a few days to pass VH contents. Even with the pace EN currently have, it doesn't take very long to even reach SH. they won't have as much of an access to obtain strong gear that gives enough leverage to clear quickly due to stat restriction, and knowing how most value speed of a run, with these EQ could run for longer. The average player (newbie included) wouldn't find it worthwhile to do. For EN getting EXP is easily done because of the amount of sources out there for the player even if they played casually, while gear itself is determined how resourceful/lucky the player is at obtaining them via drops or player shops.
Higher level mission doesn't change the fact that a level 70-90 player with fully upgraded weapon is going to make it trivial for everyone. Maybe level 80 missions will get better, but anything below that is the same. Well, maybe i should try one with my level 80 class.
SH is when scalings are higher than that of Hard and VH because of the jump in overall stats from gears, so it matches their corresponding gear range.. So while there are gears that may be slightly over the recommended stat, due to the HP/Stat scaling SH has, each fight will last long enough for the average player to actually learn the fight. Yes, it'll be much easier but the clear speed isn't that of you see in Hard or VH when an overleveled/geared player enters.
Most Hard bosses have around 2~3m HP while VH is a small step up from that with 4~7m. SH scales higher for most fights and even with geared players, the clear time for that is only a bit faster than if people that have gears appropriate for that difficulty would clear but it is not on the same standing as that of Hard or VH. Since SH is scaled up to 75 and EP 4 EQs are scaled late 75. So even with Nem/Slave weapons or even weapons that outdoes it like Atlas, you're not going to see clears under 1 min as the bosses' stats and HP is high enough.
As you pointed out, people do the lower level ones even though doing the higher level version would be better for them as they would get better rewards. Also better for their friend who actually would get to play the game, insted of just standing there as just another 1 of the 11 who don't matter. Maybe they don't want to play EQs but if they are there only for the rewards, they could just do it with the two of them without ruining it for others. Hey, i am aware that "it's MMO" but that does nothing but prove that people are mostly just a-holes.
It's entirely subjective, as what you feel could be differ for others. Sure, having an overgeared player killing the boss under a minute might not be what you want. That doesn't justify adding a level limit to contents as I stated, it's not future-proof, otherwise JP would've had level limit but they realize the issue that comes with having limits on contents when there's more issue than not.
"twist your point"? I'm not the one who said people get "carried", not like they had any choice in it anyway. After all, doing nothing is pretty bad in a game, unless it's some mobile garbage. Although, when i reread your older post, you say that simply getting rewarded should be enough? Damn, no wonder people don't even care since rewards are the only point in playing a game. Of course, just another MMO where it's all the same as it is in the other MMOs, especially the players. Pfft...
I mean, your reply already show that you're unable to comprehend the intent because you're so focused on my mention of "being carried". I'm not justifying why high level players going into a lower difficulty. I'm explaining what happens when you see it, why they do it and what the individual could do to not waste their run and not missing out on the EXP/reward/Objective clear as being if the fight ends up clearing before they could reach the teleporter. In addition to explaining why PSOCrew didn't implement a level ceiling limit on contents for long-term reasons.
Not really sure why you're so pessimistic, when in the grand scheme of things, only an issue that often happens at lower content. While current state of EN even in SH contents, even BiS gears will only act as a leverage for you to clear a bit faster. It's just intriguing how much having a few encounter with carry runs really affects you when N/H/VH are short-lived for even the average EN player.
Also, your final point just proves that they are terribly designed, so i guess there isn't anything more to add as none of it is going to change. Not change for the better anyway. Well, at least i can solo some of them. shrug
I mean if you have a better solution to low level players queuing their contents in their level range and have it actively recruiting, you would've explain it here to give people insight why said design could improve it to be better.
Your entire argument has been summed up to it affecting your experience alone and trying to justify it because it makes things 'boring' or 'bad' for you.