@GHNeko I would love to reach out to them and see if they'd be willing to submit some stuff.
@Akonyl Aye, videos are required and without one a run will not be accepted. I hope one day I can get a good laugh from someone submitting a clearly spliced/illegitimate run. I also hope I can be awed by a genuinely amazing run.
Currently, I'm thinking of ways to add Endless Quests because I'm sure they'll be popular. Unfortunately, since they are score based, it is proving more difficult than I had thought. Perhaps setting a certain score goal (determined by the community) to achieve in X time. For example, say the score goal is 5 million. The speedrun would be how fast you can get to 5 million. It may be hard to keep track of though with the time additions and what not without a separate timer, but since I chose to use in game time to battle hardware differences, this wouldn't really work either.
endless will quickly become about who has the high score, not the time, as people learn and improve at both of them. time is pretty meaningless since it just translates to more score with players who know what they're doing.
Speedrun categories prefer time over score. Score ends up being a fixed amount. Like with the 100% and any% categories of RPGs. So it's unlikely we will have a score leaderboard, especially on a site dedicated to recording times, not score. If you want a score-centric system like speedrun.com, you'll just have to make your own scorerun dot com or something.
do... do you know why it's called endless quest? score is not fixed LOL
Awfully condescending for not understanding his post. He's saying that it's easy enough to arbitrarily make a speedrun category like "1,000,000 points" (or any other fixed amount, 5mil, 10mil, whatever) and then speedrun how fast it takes for someone to reach that score, rather than only checking runs where people run until they time out (however long that may take).
Speedrun games oftentimes have multiple categories people run with different goals that take different amounts of time, so that you can still have a competition with shorter time investments/etc (and if it takes an hour+ to finish out an endless at the high end, that'd be too much of a time commitment for a lot of people).