I'm using JP terminology, because the abbreviations and terminology makes more sense, so when I said, UQ, I meant Ultimate Quest obviously. As mentioned already, the scaling people experience in EF (Enchanted Forest) is the standard scaling across all XH contents where each release towards the end of that episode will only have higher scaling to not have the powercreep from end game builds overpower it. And it would be false to try and correlate XH EF to what Ultimate Quests are when the difficulty between the two are widely different. Ult Nab/Lili/Amd is between that of SH/XH, mobs aren't a sponge nor are the bosses, but you deal with their own unique mechanics/effects/enemies.
So let's get a few things straight for now - you're on the Global Forums. Using Japanese terms for content that's now been localized and released in Global is just going to confuse people that haven't played the Japanese client, or don't WANT To play the Japanese Client. Great, you're a JP player, more power to you. You're posting on the global forums - PLEASE use the global terminology. UQ stands for Urgent Quests, Ultimates are just simply called Ultimates, it's called the Bewitched Woods, not the Enchanted Forest, Extremely Hard is generally abbrdviated as EX, etc.
Also, what you're proposing doesn't make sense when it's the standard scaling for XH and it is a FF to start off, not a UQ. Even to try and compare a XH content to a UQ when the category and difficulty between the two are have their differences. So players entering XH difficulty should know what to expect if they have already done other XH contents, if not, then they should expect it to have a higher level of difficulty than the previous.
I suggested Extremely Hard be re-translated as Ultimate because that's LITERALLY what it is. Bewitched Woods on EX is essentially no different mechanically from what Ultimate Nevarius, Amduskia, and Lilipa were - a single map designed to spawn large amounts of bosses and trash for the sole purpose of farming them endlessly for drops. There is nothing different between how Bewitched Woods on EX works, than how the Ultimate Quests do. This is even more confusing for new players since EX Tokyo and Vegas are barely any more difficult than their Super Hard counterparts, and can easily be done solo.
Having a colloquial term to designate maps that are designed to be done in groups, rather than Solo, would alleviate problems like what we saw in the original topic.
So in what way am I GROSSLY exaggeration when there were none from the start? I'm confused as to your comment because it literally is "Hey, I went in and was semi-afk and everything was okay!", doesn't prove anything. Have you gone in there by yourself to farm? Have you contrast how big of a jump it was from SH vs XH? You were in there with people, which aligns with what I said, where it is a XH's scaling really does turn it into MPA content. And it is a wake-up call because you can obvious tell the gap in difficulty from regular SH content vs that of XH contents, it takes more than facerolling and require people to pay attention.
You're exaggerating in it's difficulty because that's literally what you're doing. Bewitched Woods isn't some kind of epic raid content that requires you to go in with BiS gear, move with a group and coordinate with mechanically difficult bosses that require coordination. It's, as I said before, literally an Ultimatae Quest where you farm, and isn't designed to be done solo, which was my point. I went in with a group, we farmed, I was in no point in any danger of dying due to how easy the bosses are, and was able to BS with some friends on Discord while mindlessly murdering things for drops.
That's not challenging. Saying you need to go in with multiple people does not make it challenging. It just means that it's content designed with multiplayer in mind. That's like saying that a 5-man in WoW or (even more laughably) 4-man content in XIV is difficult because it's not designed to be soloed. No one is going to say that, and saying Bewitched Woods requires a group to efficiently farm in it does not make it a "Wake up call" or make it difficult, no more so than the Ultimate quests did in Episode 3.
And lastly, yes, I did go in when it launched on EX and tried to solo it, and quickly realized due to the enemies inflated health pools that it functioned like an Ultimate, and that it would be laughably inefficient to try to continue to solo farm. To further this point, I also soloed the final boss in Bewtiched Woods on EX. If this was truly the difficult wake up call you said it was, than this shouldn't have been possible, right? Or at the very least no in the timely manner of a few minutes as I did it in. Again - the same as Ultimate quests. I almost always finished my runs in Ultimate with killing the expedition boss once my group left, mostly because I found the fight to be extremely fun.
Also, Omega bosses spawn are considered new as they are EP 5 bosses. It is just they are an upgrade from their oracle form when it comes to certain aspects such as attacks and may have different ele weakness.
The only truly new boss from the Episode 5 story is Apprentice. Elder, Luther, and Gemini's Omega forms are almost identical to their original counterparts, just with one additional enrage phase on each, and compared to Anga Phandage (with the possible exception of Apprentice), they're complete push overs.
I'm not sure what exactly you're arguing or your point is here. If you're doing fine in XH EF then good job, though if you feel like labeling yourself to be one of those newbies/undergeared/inexperienced/lazy players that are carried by gears/people then by all means. Since the entire thread wasn't even about players who know what they're doing and are geared appropriate for the content in the first place.
My point was that for players that are literally able to do only the most basic of content, don't bother to learn enemy attack patterns, builds, or use anything other than the crappy 12* weapons they get from UQ, then yes, Bewitched Wood on EX is going to be extremely difficult, and they're going to find most of their time in it on the floor. But for literally ANYONE who has actually played the game in some capacity at end game and actually tried to learn, Bewitched Woods EX is essentially no different than an Ultimate quest in terms of difficulty and expectation, which is why I called you out on somehow saying they're "Wake up calls".
They're not. Just like how Deus Esca wasn't, nor was the Crimson Fellwyrm, nor will be the Luther and Apprentice refights. At the end of the day, PSO2 is not a difficult game. It requires a bit more from the player than, say, FFXIV, but it's still an extremely casual game. Most people in Global that are playing it aren't going to run into the problems you're talking about, that's simply the way of it.