I'd be in favor of NGS including more options to turn off dialogue that's repeated regularly. In particular, any Quests or Client Orders that are part of daily/weekly gameplay loops.
This is mostly a suggestion born of convenience (Extreme Quests, Daily COs, etc.), but Collection Folders can cause semi-awkward moments, at least on XBox.
With the Val folders requiring only UQs, I've run into several instances where I'm slowing a group down in a repeatable UQ (albiet not for long). If several weapons complete at the same time it can take a minute for all the completion dialogue to finish and I can interact with the teleporter (if leader) or reply to a request to retry the quest (if the leader doesn't force retry). This is obviously a very minor issue, but the option to skip repeated dialogue in general feels like a net positive.