@TEN-SQUARE-3 said in Arks League:
While you do make some good points, buster quests being fixed kills, and only having two runs to choose from, hopefully by the time these come round again we will have more to choose from
Supernaturals feel like the enemy of the week for Episode 5, the way phantasms were for Episode 4. (To an extent you could say that nightfallers were for Episode 3 and maybe oceanids were for Episode 2, but in both of those we also got new falspawn, draconians and I think even automata.) Episodes 4 and 5 are distinct since pretty much 100% of the new enemies have been exclusively one type that is both new and likely to remain limited to the episode they debuted in.
My point here being, the next ARKS League week will probably be far enough away that Episode 5 won't be the newest episode anymore. So if it follows the same format of focusing on falspawn and the newest enemy type, that wouldn't be supernaturals anyway*. Alternatively if my expectation about supernaturals is wrong and we do get more new ones going into Episode 6, that would likely mean they are available in a greater range of quest types which would add much-needed variety that I'd then be okay with.
* Of course that does mean there's every possibility that if Episode 6 does the same as 4 and 5 that a future ARKS League could be falspawn and a new enemy type that is just as limited in appearance as supernaturals are now. My complaint isn't about supernaturals themselves, but the idea of making a competition around an enemy type limited to so few quest types.
@TEN-SQUARE-3 said in Arks League:
I don’t entirely agree about supernatural not being competitive. Part of a competition is working out what is the most efficient way to do something, and it definitely seems like woods was the way to go with this, even if it does take a bit of work initially to get the kills rolling fast.
Yeah. This topic should provide a pretty good record that I'd taken part in that part of the competition. Back on page 2 after showcasing the relative potential of an oceanoid league I pretty clearly referenced old guides from JP that describe a requirement that enemies must be level 60/61+ (depending on source) to count. The working out involves such research, and when the knowledge available is wrong that sets such efforts back.
I had also repeatedly described Woods PSE as the fastest possibility, subject to everyone's uncertainty about alternatives like Rush Practise Harukotan inexplicably counting, It wasn't until LashettePSO2 introduced us to the detail about grid spawn types being fixed in Enchanted Woods (and all explorations/ultimates?) that this was thought to be more controllable. That was yesterday, by which point there was only one of six supernatural leagues remaining. It's a bit late to make use of such knowledge then!
@TEN-SQUARE-3 said in Arks League:
I didn’t have any of those issue finding a group, I’m not sure how you went about finding your groups for woods, but I used search for parties on other blocks. I then looked for people with act req on, and had an mpa of around 8 people.
Same. I went a step further and matched groups together. When there are only two Multi-Party Quests that are 8/12 on the same block and both are 4/4 it's pretty easy to tell they're in the same game. But when 6 of those 8 are Zeno, Echo, Afin and three Friend Avatars, it's a pretty safe bet they won't be getting many kills! 
The first couple of games I found with the same strategy, its participants either didn't care about improving their kill rate (and were pretty slow) or didn't even know about ARKS League. At that point after a few minutes of fighting next to no supernaturals, 3rd was threatening to get within 250 kills of me so I switched back to Grade 1 Frees to protect 2nd and will never regret that.