Bingo B side requires PVP? no thanks!

I’ve been watching videos so I at least understand the bare basics of Arena. It doesn’t look fun at all. I dislike the map and the use of random weapons you find.

But it looks doable at least if you run it with friends. I’m going to see if I can run it as a gatherer and my husband as tank.

I’m just disappointed. They try to entice with rewards and events instead of just making it appealing in the first place. GW2’s World vs World is a good example of pvp. FFXIV’s Frontlines is a good example of pvp. I heavily dislike fighting other players but I thrive when there’s other objectives like breaking towers or escort missions.

The things I do for cute mags!

I won't go too deep into it, but Frontlines - until the rework in Stormblood - WAS a good example of decent, not perfect, decent PvP. . . But the community's refusal to learn or even TRY it, SE's frequent neglect, then over-tweaking of it, and the fact that the once dedicated community that supported it for 4 years while everyone else avoided it and called it "bad" without actually trying it (OR like I've seen here, assuming defeat and making no effort to even try) simply walked away from it in disgust and disappointment once it was supposedly "improved" with the rework says a LOT.

Like. . . when did gamers just become so okay with giving up without even trying? Or playing a GAME without trying to win? OR even just playing to be entertained, win or lose? I won't mince words; it's kinda pathetic. I know I might be stepping on toes to say it, but if you won't even try, you don't deserve the reward, big or small.

BUT! Nothing's being forced on anyone. When you've got to go out of your way to go to a completely separate lobby - so separate you can't even use some of the common functions of the game while there - and actively make effort to queue for a match, that's not being forced. That's active effort. No effort, no reward.

@ThirdChild-ZKI said in Bingo B side requires PVP? no thanks!:

I won't go too deep into it, but Frontlines - until the rework in Stormblood - WAS a good example of decent, not perfect, decent PvP. . . But the community's refusal to learn or even TRY it, SE's frequent neglect, then over-tweaking of it, and the fact that the once dedicated community that supported it for 4 years while everyone else avoided it and called it "bad" without actually trying it (OR like I've seen here, assuming defeat and making no effort to even try) simply walked away from it in disgust and disappointment once it was supposedly "improved" with the rework says a LOT.

Like. . . when did gamers just become so okay with giving up without even trying? Or playing a GAME without trying to win? OR even just playing to be entertained, win or lose? I won't mince words; it's kinda pathetic. I know I might be stepping on toes to say it, but if you won't even try, you don't deserve the reward, big or small.

BUT! Nothing's being forced on anyone. When you've got to go out of your way to go to a completely separate lobby - so separate you can't even use some of the common functions of the game while there - and actively make effort to queue for a match, that's not being forced. That's active effort. No effort, no reward.

Dear Sir, what do you think about playing a competitive FPS or Fighting game with somewhere around 300ms~1300ms latency?

That's the norm for playing from halfway across the world from where the host and/or servers are and that's the norm for some of us playing this game on this "Global" server, when we do PVP where ping actually matters compared to the rest of the content in the game.

I don't disagree with whatever you said, those who don't wish to put in the effort should not be rewarded for the lack of effort. But the problem here for some of us is less about the effort part and more of a mechanical issue.

Latency happens. It sucks, it's a pain in the ass even when it doesn't impact your performance, but it's been a part of anything competitive online since that became a thing. I'm NOT saying it's totally okay and people have to accept it as it is, but - speaking at least from my experience with Frontlines since it was added to present, and with regards to the usual criticisms of netcode/lag/server ticks/slow GCD (side note: it's just a little faster than the PvE GCD now) - the players that wanted to do well or just enjoy it adapted to it. And it's entirely possible to adapt to it - IF people try.

This is not to be taken as "git gud" or anything so unproductive to say. I understand latency issues from when I tried it on the JP version, and even now, and I truly sympathize with people who have to deal with worse latency than others purely because of where they live. But I HAVE seen people that wanted to do well adapt, and I understand it can be done if players are willing.

@ThirdChild-ZKI

I agree with you that it was better before Stormblood. I’m sad that it takes mog tome events to get anyone to even try it. It’s legitimately fun but the wait times because no one wants to try are a real bummer.

And in this game rewards aren’t enough incentive, I really can’t blame people, the pvp in this game looks even more like an afterthought than other games.

I’m still going to do it when I finish my bingo card and who knows, maybe I’ll end up loving it and I can eat my words.

I tought this was a serious post, but if you dont want to dopvp, dont do it... you wont complete the bingo well thats your problem.

@Rolph-Rhega well it's Ki-Rin, all they do is create topics on aspects of the game they don't like https://forum.pso2.com/user/ki-rin/topics

Seems like GMs had enough of it and banned em for now. They posted a more nasty version of this thread in the in-game suggestion section that got nuked.

@HarmlessSyan i dont understand the point of this post, so the bingo card asks you to pvp... and? Its a good way to put people to try another aspect of the game that maybe they didnt even touch. Its curious how instead of seeing this as a possibility of learning something new, they are crying about this xD

@Milk said in Bingo B side requires PVP? no thanks!:

And in this game rewards aren’t enough incentive [...]

I dunno. I like 200 free Star Gems a week (400 a month from Legend Rank divided by 4 weeks + 100 a week from battle coins).

Getting them with outfits is a lot more costly, the lowest outfits with Star Gems still available go for like 500k. I tend to need that Meseta for other stuff. And Buster Quests are... ugh. 40 medals for 10 SG means 200 medals a week. At 10-15 medals a game, that's like 20-15 games or somesuch. It's not even that bad on paper, since a game is only like 7 mins, but I really don't like Buster Quests. Maybe they're better as ranged. Leaves Time Attacks, but I can't run a solo Lillipa in under 3 minutes if my life depended on it. So PvP is a nice bit of extra SG income in my book.

It's not the worst PvP I played either, that title (IMO) goes to FFXIV where, after their overhaul, I could 1v2 people on Scholar by binding a Broil/Lustrate macro onto my mousewheel. In comparison, this one is an absolute joy, even with lag. I tend to fish for Ranged weapons, because it minimizes the effect latency has, as the projectiles are homing and I don't need to dodge as much.

@Zoe said in Bingo B side requires PVP? no thanks!:

I dunno. I like 200 free Star Gems a week (400 a month from Legend Rank divided by 4 weeks + 100 a week from battle coins).

And Buster Quests are... ugh. 40 medals for 10 SG means 200 medals a week. At 10-15 medals a game, that's like 20-15 games or somesuch. It's not even that bad on paper, since a game is only like 7 mins, but I really don't like Buster Quests.

For 100 SG from the exchange every week you'll need 3,000 BC which means something around 25 games which at 6 minutes per game is about the same on paper as 20 buster quests.

The optimal approach if you have time to do one is to get 50 SG in exchanges from each, thanks to the first 50 SG being half the cost for both exchanges.

I'm finding buster quests preferable simply because you win more. That's an overly simplified way of putting it, but approximately 40% the time spent in battle arena games is games with 0:00 to 4:00 left on the clock that you know your team will lose. It feels like a giant exercise in wasted time. At least with buster quests you only know you're going to lose shortly before it happens, and it happens way less often because buster quests are generally won. It's also nice that it's not a coin toss between two teams where invariably one is awesome and one is awful.

@Zoe

Oh that’s funny! We’re like the exact opposite, I love doing Buster quests, which I thought I’d hate to be fair. Even with the SG it doesn’t look like that’s enough incentive to get people to pvp in this game, a lot of people just hate pvp or even find it frightening to fight other players so I doubt that will change.

I still enjoy FFXIV pvp, just not as much as I did before. Well I love it except for getting hit by that damn train because a Warrior Holmgang’d me, that part isn’t so fun.

I’ll give ranged weapons a try, thanks for the tip.

Ah, PvP. Most game developers have some obsessive need to shove it into their game, even though it isn't going to be popular in a game designed mostly for PvE. Then they act surprised and try to "encourage" it with all kinds of things. Since this is true in all game that do this, makes one wonder why they keep trying.

When we consider the fact that PvP only games exist, it just seems... redundant. Oh yeah, need to try and pull more players in with "we got PvP!". Hmph.

Of course, since it isn't popular and it never will be, people are going to come to these forums and try to suggest some invasion BS and "open world" backstabbing and ganking crap. I have seen it all before. I wonder why they think adding mistakes made in older game would make PvP popular? After all, that is just dumb.

I admit that i despise PvP, and especially the people who play PvP. Yes, i will not do any of it, ever. The end.

@Yggranya

People who play pvp comes in all forms. I absolutely wouldn’t be ok with open world pvp in this game but pvp can be fun if the content is completely optional. People who hate or are scared of pvp shouldn’t be forced to do it for anything major in the game.

I also saw that part when I was filling out the card and pretty much said "oh, yeah I guess I'm done with this card" PVP is trash content and nothing will ever make it worth doing, but they need SOME kind of incentive to get people to it.

It's easy to just ignore and let it rot till time on it goes out. it's a shame they ruined the card with that one stain but oh well. the last reward for it isn't anything special anyway. and if you do want the mag device that bad, you can just buy it from someone who also found out it wasn't worth it.

Welp people said to the devs to promote PVP and when they do they get backlash which I feel is unfair while I feel it should have only been play a game of Battle Arena instead of winning one the mode itself to me is fine and I play on a frequent basis. I feel the wrong approach was taken here and they will learn cause in the end of the day we are all human and make mistakes. While I have the unpopular opinion of liking the Battle Arena (Don't hate on me for it I just enjoy no nonsense PVP) I feel people should try it at least and the devs should continue such moves they made here but change it to playing instead of winning which will prevent the issues that would arise.