@SalutexMO said in Hero is a disappointment:
@Knight-Raime said in Hero is a disappointment:
That's not true. It's just the points people are making are reasonable, they just do not refute the points I have made. It seems like what i'm trying to convey just goes over a lot of people's heads here. People claimed that the reason that the person in the video was almost dying to these mobs were because these were special renditions of ordinary mobs. Okay that's cool but my point is that hero offers no realistic wiggle room in a game like this when you get punished for failing a just frame counter side-step.
The point of making note of those mobs being different is that it's not ordinary content. If Hero is performing just fine in regular content you can't make the claim that your scenario applies to the whole game.
He took damage. That means he was unable to sidestep a strong mobs attack which means he received a damage reduction which means he could not use hero counter. That's the point i'm getting at. That's a completely realistic scenario because this game is completely chaotic even in regular instances like a uq with mobbing or an advanced quest or whatever. Stuff like that happening is inevitable but you get hard punished for it, which is bad design.
You only get "punished" if you take 20% of your max HP in 5 seconds or less. Standard mobs in regular content are not going to be hitting that very often if at all. Hero has so much mobility and ways to avoid damage that it really shouldn't be happening frequently. More so even if you do have this happen a single hero counter will fix what you lost. And it's not like a single instance of this instantly kills your damage. You pretty much need to repeatedly take that kind of damage to never build your damage back up. Which really shouldn't be happening in any content that any regular player is going to experience.
People are not refuting my points regarding the tedious and unrelastic nature of constant weapon swapping either. Okay, people can do it on controller hell I can do it on controller since all you have to do is utilize the PA that swaps weapons. My point is, the swapping is way too slow and practically pointless in any fast-paced action sequence. The animation is literally too long. If that wasn't too much of a factor, than people wouldn't just opt to bind keys and swap manually. That again is bad design.
Mate I just went into practice after my initial reply here to triple check my statement. You can dodge out of the animation. There are maybe like 2 PA's where the swap is a little on the slow side. But it's really not a big deal. You also have the false assumption that you're swapping constantly when you really don't do that at all. I don't know who you talk to or where you get your info but none of the guides i've ever seen for hero have mentioned making bindings to swap instead of using the hold to swap function.
Having to forfeit a main weapon in a game with the most punishing weapon enhancement system I have ever seen with extremely grueling farms is poor design. So now I have to make my TMG and Talis on par with sword (which means a crazy grind for a *14 talis and tmg with proper affixes) or else i'll be shooting myself in the foot just by playing hero because you need to constantly utilize ALL WEAPONS in order to play the class well. It's bad design.
What? How is grinding a weapon to max punishing? like. what? I can only assume you're referring to affixing because i'd hate to assume you're THAT ignorant about the game. Affixing isn't relevant for any MPA content. The actual difference it makes for end game content is debatable. It exists for min maxing. It's not required. Also i'm not even sure how you can call anything a crazy grind on NA. Relevant gear is being handed out to us like candy. I bought the 20 ather fuse sword from zig and i'm using both fornis for TMG and my Talis and they were both easy to obtain and all of my gear performs just fine in advanced busters and any UQ we currently have. I rarely use my Talis outside movement. I rarely use TMG's outside of hero countering bosses. I do just fine.
I don't see bravers having to use both katana and bow to play the class optimally. I don't see gunners having to use anything barring tmgs to play the class well. I also don't see hunters having to player partizans or wired lances to play the class well either especially not constantly!
Hunter as a main class underperforms in most content unless you specifically run a partizan build. Braver's at 90 and 95 spec into both weapons because they can. Most classes encourage you to use two weapons. The fact that you can complete content with a single weapon doesn't mean you're playing the class optimally. Which you seem to care about.
Hero is an exercise in tedium. It's a uber tryhard class with very little reward for anything barring absurd, unrealistic gameplay. Why can't you understand this?
That's more an opinion than an actual fact. It's more like Hero isn't your cup of tea. FYI all the points you've made others have absolutely tackled. You've just ignored them. You don't enjoy hero's gameplay. That's vary apparent. The problem is you seem to have your own view on how the game is. And because hero doesn't jell with that you find it to be poorly designed. Yet any JP vet will tell you it's a great class. And that it really only falls a bit short with very specific content at the ending of EP 6. It's still the most used class for farming on alts because of how good it is for how little you have to do. You're the odd one out here man. Not me.