Some things people in EN fail to realize before complaining about a class(s) is that Hero is a counter class, meaning it utilizing counter plays a big factor in their dps. Hence why Hero has something like Hero boost which rewards those who can are able to play the class efficiently. Also, it's okay to critique a class but should be done when you have a decent understanding of the class.
Most of the issues JP players have with HR comes from the animation lock the class have especially from certain attacks.
@SalutexMO said in Hero is a disappointment:
...Not really. Having a class that punishes you by slicing you damage pracitcally in half for getting for not i-framing any attack that deals small amounts of damage in a game hat throws hordes of enemies at you at every moment is pretty bad design. Also, punishing you for using a weapon you enjoy the most
Not to mention, you literally don't have the option to play the class optimally on a controller because you need to constantly and instantaneously switch your weapons, which isn't possible with switching via pad.
Either it's bad wording or such, losing -30% of the 60% is a noticeable difference but it's only about 5~10% average of potential dps loss on top of the fact that you need to take dmg threshold that is 20% or more of your HP for it to get a penalty cut. But it is always good to dodge despite an attacking not giving penalty so you can utilize counter which in turn recovers +20% multipliers lost when you took penalty.
I also know some JP who are HR mains that uses controllers and play very well. You're just not adapted and also need to learn the class more thoroughly.
@SalutexMO said in Hero is a disappointment:
Wrong.
This person beat the final bosses without taking damage, defeated execuor without taking damage and beat omega masquerade 999 without trouble
An issue I have with some players when they link an expert player's video or some sort of video here to try and argue their point is that they have no understanding of the class to be considered experienced nor have any idea how the quests is run. Using an endless quest video as a means to validate your argument is bad because it does not reflect the regular content nor is it a good way to gauge a class and its kit.
and even this hero player almost dies to random mobs because it's impossible to i-frame attacks being thrown at you by twenty enemies simultaneously. It's bad design for like, 99% of the content this game has to offer. No mobbing capabilities and insane tedious weapon swapping.
I don't think I need to explain anything about endless because it's irrelevant but just so you know that those are endless mobs and not your average content mob so you're expected to take heavy damage especially at higher laps. If you knew any better, any class wouldn't be able to i-frame an entire sequence if they get bombarded by monsters unless they have a build to sustain a iframe for a long period.
Just because a skilled player died from that certain instance doesn't validate a class is bad. You have to take into consideration the circumstance of what they're in, which it doesn't seem you don't understand that.
You will only see this amount in endless and uncommon elsewhere other than contents intended for large groups of players like BQ, but even BQ scales spawn to # of players. So it's a big exaggeration saying that 99% of content will bombard players with large quantities of monsters because there are spawn rules to start with.
HR have pretty decent mobbing capabilities otherwise people in JP wouldn't be using it for running dailies on alts as it's not difficult to set up a hr farming alt.
TLDR; Learn the class first before critiquing instead of just basing it off a few things you've seen and also know sources you're using to argue.