@Jamesmor You’re free to assume anything since my comment wasn’t to invalidate the statistic in the first place nor say Hr wasn’t popular but to expose your claims. Which are false.
Also, to expand on why so other non-JP players don’t have a misinterpretation about it and spread misinformation they saw from here to elsewhere, when what others say who haven’t really looked/understood at the sources themselves.
So it goes back to my comment of me explaining hr’s popularity, but also giving insight on what’s actually popular when you start getting near end game.
Your claims were basically trying to explain HR’s popularity by referencing other successor’s design but ignore that if you actually filter out players and their main class (without factoring alt mules used for dailies), you will see that Ph and even Et outnumbers Hr.
Such as you claimed:
@Knight-Raime what I mean is that Sega tried with the other Scion classes to replicate what they did with Hero and weren't able to do it, that's why Hero is the most popular of the Scion classes while the other 2 became more popular to use as subclasses
They didn’t try to replicate what they did with hero, Hr was again, experimental concept that they decided to not follow to its entirety because of many obvious reasons, and it is of no relation as to why Ph or Et were popular as sub-classes.
Ph, Et and Lu subs were made to balance classes, Ph was a huge QoL for base classes, Et’s release help bring out unexpected class combos, while Lu sub helped make gs relevant for current content. So these successor classes became popular as sub because the sub-class skills that came with these classes offered as much or even more bonuses for a class or a niche that helps with survivability or a variant build. But it did not cause these successors to be less popular than hr when as individual class themselves were as popular if not more than hr.
You can do any endgame content on JP and see how many Hr you actually run to compared to the numerous Ph, Et, Lu on average across all those contents. Outside of daily activities such as FQs, you rarely see Hr at all.
To further explain why Hr’s popularity for daily alts is that Hr’s tmg kit offers braindead aoe kiting as you never have an actual need to stop. This makes the average run faster as you can clear your 20 mobs as you move towards the final area, as compare to the other were you may need stop to recover PP for movement PA/techs. With the current gear status on JP far exceeds that of the daily contents so all classes one shots nonetheless, but hr just makes it more feasible because its offer options that favors even faster run since running dailies on 3+ character can be a chore.