This class highlights just how bad this game's combat design can be. I picked up this class because I saw that it could use sword (my main weapon) but it was also very fast with it's abilities as opposed to hunter's sword having more weight but being a bit sluggish, so I wanted to try out this class to spice things up a bit. Boy was I wrong. This class is a complete CHORE to play. Not fun at all.
There's so much stuff that you need to focus on that it feels like it's a battle between myself rather than the monsters i'm fighting. To play this class "optimally" you need to keep switching between weapons and combo their photon arts to build up the hero gauge quickly. So now you can't just have a main that you prefer to use, you HAVE to learn the other two weapons and their photon arts and you have to switch CONSTANTLY. Imagine switching weapons literally every two seconds. How is that anything but tedious? On top of that, you need to i-frame EVERYTHING. If you don't, you literally lose damage.
This is the same game that has 20 enemies on your screen at once and it expects me to be able to dodge every single one of their attacks and if I can't, then I get hard punished for it? That's bogus. Not to mention, if you are using a controller you might as well not even pick up this class because you need to have the ability to switch weapons INSTANTANEOUSLY in order to play hero well, which is dumb. You literally can't play this class optimally if you use a controller because you can't switch weapons fast enough to reap that weapons specific benefits in clutch situations. It's ability to switch weapons without manually switching is a complete joke because the animation takes to long. I did beat the challenge quest against phaleg as hero though... so that's cool. The funny thing is, phaleg is honestly one of the easier things to beat as hero because you can reliably counter her straighfoward moves as opposed to the majority of enemies in this game but I digress. Hero sucks
TLDR: Hero is far too overwhelming, tedious and it's design is essentially at odds with the core gameplay design of PSO2.