@YagyuChan said in Level requirements for content isnt enough.:
I agree with the quoted statement. This suggestion from the OP will cause more problems than it solves since it is effectively a lockout for those players to better gear to be able to handle themselves and also prevents them from becoming better Operatives. We must look after every ARKS as a community I feel.
I actually partially agree with that and partially with OP.
The RNG is actually a concern, but limited to min-maxing and obtaining BiS, niche or specific gear/items (ofz units, rykros staff, rappy egg, spread needle, eternistones from dragon, for eg.).
For 13* entry level gear there is the collection folder to get it easily: you can literally get a +30 revolsio grinding a few UQ and expeditions, and it's not required to do XH version of the former.
If that wasn't enough, they're giving plenty of rwb4 to get one 13* for free just by reaching tier 18 on mission pass.
I think that with all the freebies available at the moment, going around engame content with less than a +30 12* weapon is a lack of respect or trolling.
That being said, I don't agree with OP about locking content behind ilvl because it's not a reliable source to evaluate players' individual skill from (to some extent, expert matching isn't either).
On a black fellwyrm, I've met a player with a 12* +35/brissa set and he played better than other people more geared but dying every 2 mins (I've run out of moons in the first phase).
So no, I'm totally against locking content behind ilvl.