Just release PSO1 remaster already.

@Redex said in Just release PSO1 remaster already.:

@Kurumi-Tokisaki

People still play the original offline, I think it stands the test of time. (Different pacing than PSO2)

Right? Someone has never heard of Ephinea apparently.

I'd be down for a remake but waiting to see how NGS handles things. Already happy that mags are gone and hopefully skill trees. The less things Sega can monetize me on the better imo.

@Leonkh99 Good post. Now, my personal opinion here would be that instead of trying tor a full fledged game, remake or port, let's insert PSO1 into NG in some way or capacity. Not the full game. No story. Just short, difficult, randomly generated stages closely based on Ragol's environments, maybe as a sort of challenge mode maybe. Being inside NG, it would be an online game-inside-a-game and others would be able to play with you. Perhaps toss some rewards at the end like materials or mag skins or outfits to use on the main NG game (the rest of the original outfit designs and colors would be awesome here). So really, Sega doesn't need to dedicate full to this. just throw a cookie to nostalgia fans and to those who want to play something different every now and then inside their main game.

And if the thing is successful, they could expand by adding stuff from PSUniverse or other games, like places from the initial 4 games.

@ZorokiHanuke I'm all for this! Phantasy Star Universe did this too with a couple of quests set on Ragol but... I feel a lot more could be done with New Genesis than PSU whihc... admittedly could have been done better (Forest didn't have as much variety in its environment, consisting of the same areas repeat... the Central Dome is just a 2D graphic in the distance).

@Leonkh99 That's why it needs to be a randomized dungeon, with randomized enemy combinations to at least extend it's life a little bit. People will eventually get bored of running the same content, but if that content is just the same exact stuff every time, it won't last even a day for some. Having it online and played with others also adds to it's life, and lastly, the content should be difficult. People need to be afraid of boomas again.

@Jamesmor said in Just release PSO1 remaster already.:

but PSO is not the root of this series, that will be Phantasy Star that I will love to see a remake or a remastered version

@ZorokiHanuke said in Just release PSO1 remaster already.:

If I remember, the original P-Star did have a remake-remaster for PS2 named Generation 1 or something like that..

Phantasy Star Generation 1 and 2 were budget remakes for the PlayStation 2's Sega Ages budget series. They used limited reworkings of the game systems but for the most part were just 448p quick-remakes with cheaply-created character and enemy sprites. Both received fan translations.

Despite the topic I won't comment much on the ideas for Phantasy Star Online remakes. The games were suitable for the hardware and internet speeds of circa-2000 but even the difference between Universe (2006) and Online 2 (2012) should show how drastic the modernisation would be needed for the games to hold up to today's standards and the expectation of fans.

But I think there's mileage for a definitive combination remaster of I, II and IV as the original trilogy (with III being a black sheep semi-spinoff). Without needing to add voice acting, drastic reworkings to progression or various other measures Online would need, and without needing to use 3D, you could probably do a lot with the battle mechanics from that series, evolving the refined system IV used (macros, combination attacks et al) and applying it to all three games with the distinct characters from each game providing unique twists on it. Throw in some fleshing out of the plot and some updates to the earlier games to fit in with the reveals in IV and you could have quite a compelling package.

@Miraglyth If we are gonna talk about the original games as re-releases, or remakes or whatever, the first thing I'd ask the devs would be for hand drawn sprites instead of 3d stuff. Plenty of talented indie studios nowadays could handle the job without breaking the bank. I mean, look at games like 'Wonder Boy Dragon's Trap'. It kept the exact same mechanics of the original, while paint coating it all with very beautiful drawings and modernized sound tracks. Sure, as PS games go, PS1's dungeons could go by with actual 3D, since they were pretty much a mix of vectors and drawn surfaces back then. Just make them look as drawn as possible instead of going for shading and realism. Everything else should be made of sprites and not polygons, though. The story could be told in the now common visual novel panels way, as people seem to have reacted well to that format (with even EP5 here switching to it for some skits).

Still, failing all that, even a good PS themed collection with memorabilia included could sell well. BTW. The Sega Genesis bundle on Steam is on sale right now for like 7 bucks. Huge discount.

All PSO2 NGS has to do is solve the blatant lack of content that PSO2 currently has, and remove it's terrible affix RNG system. It's currently got an amazing combat system.

@Ki-Rin said in Just release PSO1 remaster already.:

Please. Go back to your roots , SEGA. You obviously want this to be a barbie dress up simulator lobby afk game. So just do the honorable thing and release a PSO remaster and show old fans you still care.

@Kurumi-Tokisaki said in Just release PSO1 remaster already.:

PSO2>everything that the PS games before it were combined. Not sure why you want a game that doesn't hold up to the test of time.

Both of these posts are silly.

Yes they should rerelease PSO1 as it's one of the greatest games of all time. No you don't need to take potshots at PSO2 to get that to happen.

No PSO2 is not better than everything before it combined nor are the previous games unable to hold up being that they have a sizeable fanbase still and the game design of at least PSO1 is pretty godlike even to this day.

So both of you, it's fine to prefer one over the other, but leave the potshots and bickering are unnecessary and childish.

Eh, PSO1 was good back in the day, for today standards it doesn't stand a chance, would need MAJOR mechanics remake, to the point it will no longer be PSO1.

What would be cool though, is that NGS will narrate the story of settling in ragol, as part of the tripulation of Pioneer 1 🙂 We all know how the story ends, but PSO2 has a thing for parallel universes.

@Vildiur said in Just release PSO1 remaster already.:

Eh, PSO1 was good back in the day, for today standards it doesn't stand a chance, would need MAJOR mechanics remake, to the point it will no longer be PSO1.

What would be cool though, is that NGS will narrate the story of settling in ragol, as part of the tripulation of Pioneer 1 🙂 We all know how the story ends, but PSO2 has a thing for parallel universes.

This.

I don't think people realize just how poorly PSO has aged. The game is still playable in it's full capacity through various means, so it's still there if you want to play it. Even I'll admit I pick it up from time to time just for that shot of nostalgia in the arm - then quickly remember why this is game that I played back in the early 2000s. It just has not aged well.

The level design, outside of the Forest and Island, is incredibly barebones and generic as hell, the actual combat is essentially "Stand there - hit thing it dies before you die", and god help you if you want to play a Force, as that core gameplay loop involved you essentially returning to Pioneer 2 every 5 minutes for more Fluids. Worst still, the game was incredibly gear orientated - to the point where if you were under leveled or under geared, you simply could not progress, period. There was no player skill that could help you over come a challenge, no creative build to bypass a gear check. If you didn't have the proper equipment or weren't high enough level, you could not progress, and your only option was to complete easier areas until this was not the case.

Don't get me wrong, I loved PSO when it came out, and I still do, but the game belongs in the past. It has not aged well, at all, compared to other games in that era. Hell, Final Fantasy XI, for all it's jank, has aged better than PSO did, and it came out two years after PSO.

If PSO were to be brought back to the modern limelight, it would need more than an HD Remaster. It would need a full rework from the ground up, and at that point you may as well just find a way to incorporate Ragol into New Gensis, as others have mentioned.

PSO was great, for it's time, but unlike many games that came out during it's generation, PSO did not age well, and it should really just remain in the past.

level design in current pso2 expeditions aside from forest, tundra, tokyo/vegas/bewitched woods still feels pretty barebones today too IMO. Forest has so much stuff going on, hidden multi-part puzzles/etc if you keep playing it over and over, probably one of the most replayable maps, can't say the same for like... coast or ruins, etc. and tokyo/vegas are just a nice break from the norm with bewitched woods being great content overall.

still leagues better than pso1 though. MMOs need constant updates and a good core gameplay loop to stay relevant.

"Turning off nostalgia goggles, there really is nothing much to the game without its online mode."

Um, this is a false statement. The Gamecube version has 4 player splitscreen. Other than some specific events and a few quests, the entirety of PSO 1-3 are playable offline on Gamecube. The game is fun due to the loot grind still to this day, and that loot grind is still possible to do today on a Gamecube, and I still do it, exclusively offline. I don't play on private servers.

@Ki-Rin said in Just release PSO1 remaster already.:

Please. Go back to your roots , SEGA. You obviously want this to be a barbie dress up simulator lobby afk game. So just do the honorable thing and release a PSO remaster and show old fans you still care.

Why dont you just quit the game dude? You clearly dont like PSO2. Save yourself the time n go play something else. Christ... And PSO isnt the root of the franchise, Phantasy Star is.

Phantasy Star Online has a far better level design as well as storyline compared to PSO2.

PSO2 is more actiony but that's where it gets subjective. I actually do prefer the less actiony approach to PSO1 and more with the focus on the RPG elements. I like being able to use all kinds of weapons on classes well instead of sticking to modern MMO weapon specialists.

I miss how the levels actually changed as you progressed and also where the game's base design wasn't spamming bosses in levels. You had to do a side quest to boss spam, but the base game didn't have that it was always at the end. There was a sense of progression to the levels too whereas PSO2 is more like Monster Hunter style maps where you just roam about or rush to the end.

Spellcasting IMO was alot more fun, like all of your spells were useful whereas in PSO2 most of them are very underwhelming and gameplay fun wise, unsatisfying.

Still PSO2 does have it's charms such as the truly godlike character customization with the accessory system and the plethora of clothing and hairstyles and makeup. There is no other MMO better than PSO2 at customization, BDO doesn't come close.

And despite PSO2's misgivings, it is simply fun to play in a arcadey sense and you can kinda get in and get out. I feel it's a better social game than PSO1 due to the customization as well as the emotes. PSO1 is better as a progression based game with lots of useful rares and ways to play.

PSO2 is kinda like get your quick fix of action with friends. Both have their pros and cons. But I will stand by that PSO is still one of the greatest games ever.

@Akakomuma said in Just release PSO1 remaster already.:

Phantasy Star Online has a far better level design as well as storyline compared to PSO2.

PSO2 is more actiony but that's where it gets subjective. I actually do prefer the less actiony approach to PSO1 and more with the focus on the RPG elements. I like being able to use all kinds of weapons on classes well instead of sticking to modern MMO weapon specialists.

I miss how the levels actually changed as you progressed and also where the game's base design wasn't spamming bosses in levels. You had to do a side quest to boss spam, but the base game didn't have that it was always at the end. There was a sense of progression to the levels too whereas PSO2 is more like Monster Hunter style maps where you just roam about or rush to the end.

Spellcasting IMO was alot more fun, like all of your spells were useful whereas in PSO2 most of them are very underwhelming and gameplay fun wise, unsatisfying.

Still PSO2 does have it's charms such as the truly godlike character customization with the accessory system and the plethora of clothing and hairstyles and makeup. There is no other MMO better than PSO2 at customization, BDO doesn't come close.

And despite PSO2's misgivings, it is simply fun to play in a arcadey sense and you can kinda get in and get out. I feel it's a better social game than PSO1 due to the customization as well as the emotes. PSO1 is better as a progression based game with lots of useful rares and ways to play.

PSO2 is kinda like get your quick fix of action with friends. Both have their pros and cons. But I will stand by that PSO is still one of the greatest games ever.

I agree to some points here, PSO2 and most RPG today consist on killing stuff with max 3 hits, whereas, older games made every enemy more of a challenge, I personally like the slower pace of PSO1 too. But I also think we are part of that niche part of the population.

I still think that PSO1 remake would be a love letter for us, and will generate losses to the company that makes it, unfortunately. All we can hope for, is that with NGS they take a different perspective, since it is going to be a kind of side-step rather than natural progression.

Again, HOPE is the key word there 😕