@coldreactive said in Fellwyrm is terribly designed:
So far my death counts: (Red Dragon, since I have no 80 characters.)
- First Run: 22 (Couldn't use the sword. No one let me. I died on the last phase.)
- Second Run: 21 (Died twice using the sword.
- Third Run: https://www.youtube.com/watch?v=6Y-tlUqFClo
- Fourth Run: 14 (Died 8 times using the sword.)
- Fifth Run: 16 (Died 5 times using the sword.) (I also had to block someone this run because they had auto chat on EVERYTHING.)
Every single time I've run out of Moon Atomizers 2/3 of the way into the quest. (From Max Moon Atomizers.) No one believers me, ever. I know the mechanics. I don't need a guide. I'm just terrible at it.
-most importantly, i don't think i saw you use blight rounds a single time. at 10/10 it gives you 6 rounds with a 90 second cd, so you can use it pretty generously in this EQ on the boss's weak points. it gives a 20% damage increase to anyone in the MPA who hits it and lasts 18 seconds or until the part is broken.
-are you using hunter sub? i recommend skilling automate halfline to automatically heal you so you don't need to stand around using mate items. pretty important as a sub class skill for a class like ranger. hunter's physique is also very useful for ranger.
-you seemed to be pretty inconsistent with Perfect Attacks. i'd recommend using rockbear to get a feel for them since they're very important for increasing your damage, especially with hunter sub.
-the dive roll action has a small number of i-frames to help you dodge attacks. i saw you use it a couple times to avoid fireballs, but the vast majority of attacks, you were just running into not trying to dodge at all.
-i strongly recommend trying some other PAs like positron beam, piercing round (while being in the air), and impact slider. steady shot's dps is ok, but spamming it the whole UQ isn't a good idea.
-launcher's charged divine launcher-0 is very strong for taking out all the mobs during the beginning of the UQ