@REEStrikes said in Fellwyrm is terribly designed:
it felt like the AOE fireballs that rain from the sky has a lingering hitbox on them.
There's definitely something going on that I haven't fully understood yet.
Firstly, some of the attacks like those AOE fireballs. If I use Blinding Sidestep to iframe through those I know it works because it activates Bouncer's shiny new level 85 skill (Dodge Auto Field) and gives me both of my fields. But I also get hit!
So I'm both dodging and being hit at the same time, or very close together. If it's the former, part of these attacks are hitting through iframes. Or if it's the latter, it's an attack that does multiple hits in very quick succession which means the timing to iframe through them is tighter than it's been for previous bosses.
I haven't fought it enough to have worked out which yet. But I'm pretty sure no other boss is quite like this.
As for the dragon's mobility itself... yeah, it's a bit of a nuisance. My main problem it is feels like it's impossible to either attack or even lock on to the right parts.
Even if the closest part of its body is a weak spot (blue or purple) and I'm facing it in the center of the camera, using the sword's PA or Gran Wave will often ignore it entirely and send me careening off to an armoured part I don't want to hit and even often into the path of an attack I was previously not in the path of. The same with lock-on. It just feels way less predictable and reliable than other bosses. I haven't struggled with controlling my character this much since Mining Base 3 where Gran Wave would always glue me to the nearest red energy wall.
Maybe it's not helped by this boss moving more than most? I don't know. It probably doesn't help, but I'm having that issue even when the dragon is standing still. The only time I can really attack the part I want to attack is when it's in the air and I can alternate normal attacks and the PA of the Laconium Sword while locked onto its head. For everything else I'm fighting the UI as much as I'm fighting the dragon and that's not proving to be very much fun.