@X-A-O said in Is Hero... bad?:
@Falz said in Is Hero... bad?:
stop relying on hu sub safety net and play the game
That isn't really relevant to the topic (since Hero has no sub), nor a reasonable solution for everyone that uses Hu as a sub. Not everyone plays at the same skill level with training, practice or otherwise. Hunter offers the benefits of damage and survivability. You can't dps if you're dead and not everyone can play a glass cannon and survive.
You completely missed his point when it was about how common the transition to Hu-main/sub to X class that tends to make people like the OP give arguments based without thoroughly learning how the class plays or what their kit is focused on. And there's more than enough thread across all forum platforms/sns that shows this mentality. X class is bad because look at what Hu-sub have! Since they can't facetank anymore and also is playing a class based on skill with a pretty high ceiling at that. The safety net Hu main/sub create totally skewed misconception that Hu-sub and a bad one due to how it bred a certain kind of mindset across all content.
The mentality is the issue we're seeing here, and one that will persist if players don't actually put time to learning and just try to be lazy, not only is this detrimental to the players but also those around them. You see EQ gone for longer than it should because people who are Hu-main/sub don't make an effort to dodge nor do a mechanic because "LOL don't everyone have Automate and Iron Will I facetank everything".
Hu-sub is a very beginner friendly sub-class that offers decent multipliers on top of damage mitigation and survival utilities. BUT these damage mitigation/suvival utilities should not be something you should heavily lean on, which is what A MAJORITY OF PLAYERS DO, hence the facetanking. You should only rely on it when you need it like if you fail to dodge, not because it's there so I should always use it. Hu-sub is great to use when you're new to contents to learn mechanics/boss fights but an effort should still be made to learn how to handle attacks/mechanics and not as a leverage to clear it.
Evidently shown when a class with a high skill ceiling comes out and these players jump the bandwagon, they realize how big of a difference without training wheels are...Or even a content, like BQ where the individual has relied on the utilities too much that they suffer through that content because while their gear may exceed that of the content, the player skill/knowledge does not because it was never developed, so everyone suffers.
I'm not saying you have to be good or play at what pros are at, and to not use hu main/sub but at least at know the basics such as dodging, pa/tech accordingly to the situations...etc, and not facetanking every single thing because automate or ironwill exists.
Also, all hail necromancy!