@Kragwulf said in Is Hero... bad?:
No Automate, a worse (Yes, WORSE) Iron Will, and a loss of 30% Damage every time you get hit (Capped at 60%)
Yes, in theory, Hero could put out better DPS than any other class if you could keep the full 60% damage, but since that 60% isn't actually a buff and is instead treated as the baseline for Hero, losing it means either wasting half your focus bar to do acceptable damage again or doing worse DPS than any other class.
This leads to Hero requiring you to switch to TMGs to stay at range for most situations since taking a hit from even a single mob hurts the class so much that using the actual AOE weapon, Sword, is too great of a risk in most situations.
For context, Katana Braver does equivalent DPS to Hero's Sword+Talis DoTs, but doesn't lose DPS from getting hit and has a more damaging counter.
Hunter, yes, does less damage, but as a trade it will be standing while other classes are running away to use a mate/resta (Including Hero)
At best, Hero is a situational class. It makes running the PD Urgent and even the Phaleg fight easier thanks to being able to dodge through pretty much every attack, but it sucks in things like Ultimate Quests because there's so much going on you will get hit.
Even Fighter, also known as the "Get hit and die" class, has more defence than Hero due to the sheer amount of I-Frames it can put out and, with the 85 skillpoint, a free on-demand Iron Will.
Combine that with Hunter Sub for a SECOND Iron Will if your on-demand Iron Will is on cooldown and Automate.
I'm super disappointed because Hero is a very fun class to play. The actual gameplay of Hero is more fun than any other class for me. But the frustration of taking even a single hit ruins the class for me.
Hero is not a bad class. It's the class with among the single highest output with even moderate level skilled play.
Hero Will is not a worse Iron Will. I'll take a 100% guaranteed survival that works only once over 75% chance for survival because in Solo play, constantly gambling on RNG to survive is a crutch more than anything else and a determent to improving as a player. You're completely off base in thinking that a class that's designed to not get hit as much as possible, as a worse will than Hunter; a class that's supposed to get knocked around.
You do not need to switch to TMG for most situations. If a single hit is causing your Hero Boost to get jolted downward, affix more HP. Knowledgable and trustworthy JP players that are actual experienced in PSO2 to a moderate degree should have been telling you guys to prepare for EP5/EP6 affix meta which revolves around stacking HP (in EP5) and HP/DEF (in EP6). The only reason why you would use TMG for most of the content you're running is if you're using the post-buffed HR TMG where the counter DPS is by far best DPS. Otherwise, Sword is the top weapon and no amount of holding left click on TMG will compete with that in a reasonable manner.
Hero is not a situational class, at least not until Ultra Hard from JP makes its way to EN, which is where Hero usage falls off due to the constant cluster fuck of attacks and offscreening from enemies. But ya'll are no where near that and the content in EP5 is designed around abusing Hero's mechanics, range, speed, and power so almost all the content, if not all the content in EP5 is designed around this class.
Yes Fighter has more guard and iframes than Hero, but that's still nothing compared to Hero's step counter DPS on top of just standard rotations and access to Hero Time.
Hero has a sharp skill curve for actually performing well, and the class has been around long enough in JP for this to be showcased as an actual thing. It's not a bad class, not in the slightest. Even when UH causes Hero frustrations and drop offs, the class still performs well, just not as much as it should have been performing.