3500 Buster Points Cap

Hello,

I've been enjoying Buster Quests so far, but the difficulty (or it's complete lack) has left me thinking that it would be scaling almost indefinitely, since most of the grade-based difficulty raising seems to come mostly from enemy stat increases and the number of Arx to destroy. Additionally, Main Match Advanced being shown as 3+ grade had left me to believe there would be more grades to attain. Yet, the grade caps at 3 with 3500 points.

Is there something I'm missing to access higher difficulties? Are there higher difficulties than 3/3500 at all? Admittedly I haven't powerleveled a class to 90 to see if the cap changes in any way, but it would seem strange to not have any indications concerning cap values changing if it did.

That is all it goes to. The original plan for Buster Quests was to continue to update it as the only Quest mode for Episode 5, but due to backlash from the players, those plans were changed, so after the second update that added a new "map" and Castle, they were no longer updated outside of some QoL improvements.

@AndrlCh said in 3500 Buster Points Cap:

That is all it goes to. The original plan for Buster Quests was to continue to update it as the only Quest mode for Episode 5, but due to backlash from the players, those plans were changed, so after the second update that added a new "map" and Castle, they were no longer updated outside of some QoL improvements.

How fantastic.

Very glad that a very repeatable defense scenario was immediately dropped because they tried to funnel all their "efforts" into it. Looked into what that map was and it seems to be literally the same as Buster Quests, except that you go through a single zone instead of defending to reach the Castrum, talk about peak SEGA laziness.

So we're basically going to get a mediocre Defense mission along with a mediocre map with both sharing the same enemies, and thats gonna be all there is in Episode 5? Does it get any better past this or Episode 6?

@Scrublord-EX So some major story spoilers ahead in the UQ section:

What you are talking about sounds like the Buster Quest-esque Limited Quest that was added (and is in the current JP Level-Up Quest rotation), but it doesn't actually count as a Buster Quest in-game in terms of things like the Daily Order; since it is a Limited Quest, there is a chance we won't see it on the Global version. The second major update to Buster Quests was a just adding the Weyland battlefield map to the Buster Quest rotation alongside the Cuento battlefield map; the only difference between the two is some enemy spawns.

They had a few other Limited Quests in there, like one that take place in the Bewitched Woods, and then said Bewitched Woods were released as an Expedition in the style of Ultimate Naverius and Lillipa. They also added Endless Quests, which are similar to Extreme Quests in that you have to complete various stages before running out of time, and a solo Ultimate Quest that continuously increases in difficulty each time you play it (it starts at 1 and caps at 999). Most everything else was Limited Quests that, again, we may not see in the Global version considering that we have only had one out of the dozens that have been in the JP version.

From the UQ side, the first Ep5 one was also almost identical to normal Buster Quests, but had some different mechanics that could appear, like walls that separate the field and Omega Hyunal appearing, followed by the Crimson Felwyrm, then Omega Luther (which is a souped up version of normal Luther with no mini-bosses), then one that has the players escorting a tank for the first half and a fight in the Luther Dark Blast form against Omega Apprentice for the second half, then another Buster Quest type UQ but that is a completely unique map that can spawn all four humanoid-form Omega Falz, and finally the Episode Finale boss which is another arena-style boss a la Elder or Mother.

Episode 6 added a couple of new UQs, along with another Ultimate Quest that is multiplayer but is objective based, another Quest type called Divide Quest that is also similar to Endless and Extreme Quests with mission-based stages, Ultra Hard versions of several Expeditions that are again in the style of Ultimate Naverius and Lillipa, and various Limited Quests.