@Claude said in What's the main incentive of being in an alliance other then playing with friends?:
@ErinXh
thats very disappointing to hear 
what about challenge mode? are they very much easy to just join random groups? one thing i really enjoyed during my time in PSO1 was how i had to find groups of people that coordinated for challenge mode
A good question. CMODE in PSO2 is nothing compared to its PSO version, sadly. Don't really feel like explaining, and rather want you to experience it for yourself
It still can be fun, but don't expect anything strategically, coordinating and route-planning wise compared to PSO. To me it's not really CMODE at all.
In the early days of CMODE in PSO2, an organised run was pretty much mandatory to try to complete it. It was quite rare to complete CMODE in a random multi-party. But! a couple years after it got released the mode got heavily watered down with nerfs/updates. The players got powercreeped, the time restrain got relaxed. In PSO2JP you can easily complete both CMODE quests with a party of 3. Which was pretty much unthinkable before the nerfs/updates. (Even a party of 2 people is highly capable of completing it now, if they know what they're doing.) It's basically an auto clear with any random multi-party in CMODE nowadays. Assuming that PSO2NA will have the 'updated' CMODE as well, it will become a breeze as well. I'm not expecting a day 1 clear, but it will not shock me if a high number of players do clear it on day 1.
I have no idea how long CMODE will last in PSO2NA, but it will certainly 'die' at one point. In PSO2JP, CMODE is considered dead content for a long time now. Not many play it and therefor it can be quite an hassle to find others that are willing to join you for a run. The good thing is that due the 'updates', you only need to find a couple of decent players to make a go for a complete run now. The people who still play it do it to earn FUN points and Star Gems.