@Kurumi-Tokisaki said in What is This? I Will Fight It!:
Of course it happens if you're underleveled.
Even if the game tells you you're at the right level to take on a quest but doesn't warn that there's a stronger enemy right next to the quest area. Luckily the purposely fighting area seems to be scripted so that kind of thing is not likely to happen.
@Misuran said in What is This? I Will Fight It!:
@Golden_Syrup said in What is This? I Will Fight It!:
@Guilrel i want max level monsters by low level monsters. And If The Low Level Monsters get
Slayed, The Max Level Monster Try To Slay The Player.
This, I don't want an "open world" where it feels like nothing could possibly kill you.
I'd prefer one where there's always an actual (reasonable) sense of danger (with ways to avoid said danger, be it by being more alert, careful, or etc).
But seeing as NGS is attempting to market to a wider audience, I would think that would be a bit of an unlikely thing to happen.
I can't necessarily argue against that, but then comes the question of how difficulty levels are handled. If anything it will just simply decide on the enemy's max level in an area rather than the whole game, so most like what I'm asking for can happen if difficulty levels are still a thing, but at the same time I'm kinda hoping that leveling up takes a while since the max level is only 25 at the moment... apparently. However, the only unlikely thing that will probably happen is how they will handle a player's sense of danger since I believe that being open world is a new thing to them, and giving players a choice on how they will sense that danger is probably one of the harder things of allowing roaming max level enemies.