@Aishtha said in I love techter... or do I?:
Oh boy, a thread to vent about techer... in general? this is christmas.
Techer's skill tree is what's badly designed here. Usually, in other classes, you have skills that boost your base kit and all of them work together to make your class work, techer doesn't have that. Techer is a class that only has one multiplier to its damage, which is the 140% from wand lovers. This thing here only works on wand swings, wand explosions and the step attack. It doesn't work on techs, it doesn't work on heavy hammer, its just works on B O N K. This, on other ps games, would be fine, but this is pso2 and the game has grown into PA hell, causing classes to rely on them to achieve big damage. Rising slash from hunter is almost 3000 potency, meanwhile techer gets 370 potency on its third attack on the string + 350 for the explosion, and those two things scale from different stats so you can't fully optimize!
You could then argue, but techer has techs right? Yep, but where are the tech's damage multiplier? Elemental mastery and elemental precision hit, that's your tech damage multipliers. Force, one of the other tech casting classes, has a 145% passive for tech casting that's unconditional, just learn and use.
Techer is stuck in a limbo of not being great at melee fighting due to the lack of proper PAs and PA friendly multipliers, and not being great at casting techs due to not having a full damage tree.
The whole "it is a support class" really nerfed the class. None of the other classes that have utility or team benefit get this kind of treatment, hell some are even rewarded for it while techer gets nothing. Hunter's war cry gives him pp. Ranger's weak bullet gives him power. Bouncer's critical field gives him crit as well. What does techer get for being a support class? It gets a bad skill tree. Hopefully we get heavy hammer + lavis cannon crest exchange when ep5 drops, I need my gimmicky distractiong from how bad this class has been built.
So it isn't just me.
Truthfully, the simplicity of the wand smash / support play is what attracts me to the class. I can accept having lower damage than everyone else because of the playstyle, I have no problem with that. Not extra complicated? Doesn't need to do as much damage as the more complicated classes. Easy. But this much? It's extreme. I watched a video of a hunter hitting PD for 600k with some of their hits. 600,000. Meanwhile, I was excited to start seeing 60,000 on some of my swings after I did some affixing. That is such a colossal difference that it is actually depressing, because now that I know there is such a huge difference in damage between me and everyone else I can't help but feel like I'm bringing the group down. I used to think that I was actually accomplishing something, and now I see other players smashing things in a couple of hits, where it takes me noticeably longer to kill the same thing.
For those of you that keep saying "when Etoile / Phantom / etc comes out!", I'm going to ask you to stop. Playing another class isn't a solution to Techter's issues, and in fact only illuminates the problem even more.
I really do love Techter, but it also really needs some work.