SG Scratch is not like the other scratch items. Making these items untradeable is tough to accept, but I ask for less than that. The high value of SG is an entire subject by itself. I believe it is entirely reasonable that consumable SG scratch items including wearables (body paint, accessories, basewear, hairstyles, eyes, face paint, etc) immediately become available to all players on the account when used.
It is inexcusably unreasonable to expect players to obtain these accessories twice if they want to wear the items on multiple characters. The rarity and high price of AC scratch items is conflicting to the system that allows us to bind items to our account. Players would be in a position to spend exorbitant amounts of SG (and therefore hundreds of dollars) trying to obtain an instantly consumed item that they already obtained once.
I imagine most would agree with me, though I'd like to hear any valid reasons why this should not be the case. Sidenote: Alternatively, I feel like this "bind to player" system should instead bind to account by default on all consumables. At least with some caveat like a 2~5 AC cost on AC scratch items. 1~3 SG on SG scratch items.