I have just questions
Where is your hit box Where is your weapon or how is it sized Are you the same kill in pvp or pve as everyone else
Doesn’t a massive character cause the game engine to have a harder time like in Skyrim Xbox one version
Is it possible to kill a fly sized character
Does movement slow if your small like it’s supposed to
Do you move farther as a giant.
How many avatars can the systems render safely if under this new strain
Is an attack more literal if your bigger and swing your weapon harder.
The PSO2 engine is still lagging and problematic in lower settings does height make this different if smaller or bigger
Does size change make it hard for system to know how many avatars can be in a block
Does too many different algorithms complicate the issue given the size and hit box or detection zone
Wouldn’t a small character have to load so many larger ones that in essence it becomes snthrr bugged screen or lag that increases risk of epilepsy and seizure again (the screen already has this issue small scale)
Is the engine even capable of handling a new set of parameters or will it slow down the Game clients side even more to add more of them
Will servers need more maintenance of new dates for that maintenance if it works
Spam botters would take Advantage of these new systems, hit detection and detection zone size changes, is that a good idea to have 50 bots unseeable in a corner sending added spam that your game could crash also
I am merely pointing this out. Not to mention there is also how will vids or cutscenes have to change to make up for these different sizes