-_- all this stuff for playing PvP yet Challenge Mode is ignored.

It sad, but PVP is a strong source for SG if you put you effort into it and reach High Rank like Legend.

But so is Challenge. You can get 200SG/week pretty easily simply by doing decent clear runs (not score attack) on your private ship and the universal ship. Doesn't tak very long to do.

This is much more than holding a minimum Legend rank in Battle Arena, which comes out to 100SG/week (any more requires you to grind it, either for coins or rank).

I've made hundreds of millions of meseta and thousands of SG from Challenge Mode, but the general consensus is that "Challenge has no rewards", which is very strange to me.

@Matt said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

You can get 200SG/week pretty easily simply by doing decent clear runs (not score attack) on your private ship and the universal ship. Doesn't tak very long to do.

This is much more than holding a minimum Legend rank in Battle Arena, which comes out to 100SG/week (any more requires you to grind it, either for coins or rank).

Each month a Legend rank player gets bumped down to S1 and needs 160 Arena Points to get back to Legend which is 32 games on a 50% win rate for the 400 SG that being Legend gives. Supposing 16 wins and 16 losses, that's 2,304 BC (before bonuses or any of the +50%, +100% or +200% match boosts) which pays for 11.52 of the 10 SG exchanges.

So you're looking at a monthly return of 515.2 SG which (considering a month is about 4⅓ weeks) works out to around 118.5 SG per week. Is that less? Sure. But that's just playing 7.36 games per week, or around 44 minutes total at 6 minutes per game. It also ignores the extra SG available for playing more or getting more BC from match bonuses and multipliers.

The bigger point though, is you get this no matter what. It doesn't require any actual rankings; Legend is just a threshold in a scoring system. It's like casino coins in that respect, the only factor is if you're willing to put in that time.

By contrast, where is the "pretty easily" Challenge Mode 200 SG coming from? 50 SG per run for each run type on your ship and also on the universal ship? I've done enough Challenge Mode to know that a middling 20-something rank gives 10 or 20 SG, not 50. So are you talking top 20 or even top 10 in all four of those runs? That's not "pretty easily".

Edit: Looked it up on swiki. Challenge Mode gives 100 SG for being rank 1, 50 SG for being rank 2-10 and 30 SG for being rank 11-50. It doesn't even have a top 100, just a top 50. 200 SG per week would require being top 10 in all four combinations of map and ship, and iirc it's 30 minutes for Decision and 60 minutes for Strike so that's 3 hours per week and if you can't make top 10 you're looking at an SG return that's way worse for time than the guaranteed return given by Battle Arena and potentially even zero.

@Miraglyth

Top 50 doesn't even require a full clear in CM... You can essentially go halfway and be top 50. And if it's even deader, you can just go in and spend 10 minutes getting as far as you can (the minimum time for solo without dying and not picking up vr), and rank top 50.

Now I don't know if CM is that dead in NA (it is in JP), but it's going to be getting there eventually.

On the otherhand, just do both like me 🤡

Challenge Mode was dead in NA the moment they didn't add the first actual Challenge Mode as the first challenge mode. Instead, we got the second one first. That said, JP's has been mostly dead for a while, as there's no reason to do it unless you want a specific piece of gear/etc.

You can solo grind out failures for Mileage Points, but it takes a very... very long time.

@Reilet said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

@Miraglyth Top 50 doesn't even require a full clear in CM... You can essentially go halfway and be top 50. And if it's even deader, you can just go in and spend 10 minutes getting as far as you can (the minimum time for solo without dying and not picking up vr), and rank top 50.

Right, but if you do that in the four combinations you get 120 SG total, which is a liiiiitle less than the 200 SG "pretty easily" that Matt was marketing and kind of much less than Battle Arena he was saying it was better than.

And while doing both might be a nice little boost, can you realistically get that solo? The first room or two without a weapon and the full volume of enemies might present a bit of a survival issue, and the moment you need to ask other players to help it stops being something you can just jump in and do whenever, like Battle Arena.

What you can do is make runs with your alliance if they want it to, the alliances are not there to only gossip on lobby and dance on concerts xD

(Withdrawn post.)

@coldreactive said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

Challenge Mode was dead in NA the moment they didn't add the first actual Challenge Mode as the first challenge mode. Instead, we got the second one first. That said, JP's has been mostly dead for a while, as there's no reason to do it unless you want a specific piece of gear/etc. You can solo grind out failures for Mileage Points, but it takes a very... very long time.

It's really strange that JP Veterans say this, because Decision is the more popular quest amongst the Global players who started Challenge here, and still play it regularly.

The miles return is roughly the same (Strike comes out on top by a little bit, but it's not miles (heh) ahead), the gameplay and quest are much better, and the quest is also much more difficult than Strike, on top of being much shorter so it's nicer to play in short bursts.

Strike has aged really badly, has less viable/meta options and is an absolute cakewalk now, whereas Decision is much more engaging in general.

The catch? Pick Mile Crystals every time in Decision, and you'll find that the quest is much more fun and also much more rewarding. Most people just clear with full miles and decide the quest is bad. SEGA made a massive mistake adding the VR route in my opinion.

Just so you know, I played Strike on JP release as well, and it was the greatest thing ever, Decision was a bit of a disappointment but it has grown on me after giving it a real shot.

I also know that Decision is more popular because I run a Challenge Mode Discord for Global, and people tend to want to play that rather than Strike as Strike is really boring in general now unless you ban rifle/launcher.

I loved challenge mode, but Sega completely ignored it in favor of a terrible PvP experience and thats why Challenge mode failed, as the rewards or any real reason outside of a few weapon camo's. You give people a reason to do it, thats actually achievable and players will do the content.

PvP always is always baited with 'free stuff' because too many toxic players and elitists push for competitive modes and when the average playerbase ignores it, they'll continue to throw incentives. Consider it a trade off to give free points to seasoned pvpers for a free emote.

@Miraglyth

rank 11 -> 50 is 30 SG.

@Miraglyth said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

Looked it up on swiki. Challenge Mode gives 100 SG for being rank 1, 50 SG for being rank 2-10 and 30 SG for being rank 11-50.

Unlike 90% of this game challenge mode isn't completely brain-dead content which scares people away.

@Ley-Xenocider said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

Unlike 90% of this game challenge mode isn't completely brain-dead content which scares people away.

So people dont do CM because they're scared...I dont see how that makes sense.

You eliminate the possibility that people dont see the rewards as worth it or that people may not find the mode fun

Sigh.

@Miraglyth said in -_- all this stuff for playing PvP yet Challenge Mode is ignored.:

Right, but if you do that in the four combinations you get 40 SG total...

4 times 30 is 120.