@BronzeAgeBrain said in Mother's NA drop records show terrible drop rates; even compared to initial JP records:
I agree with your assessment, and have noticed others basically doing what you say people “should” do. When episode 4 released there was an influx of people becoming active and leveling up their main classes. Afterwards, and with knowledge that none of the content provided reasonably gained them anything that another round of Profound Darkness UQs wouldn’t, they within a period of 1-3 weeks are now basically inactive. PSO2 has a long-standing endgame issue, where content does not organically promote the kinds of things you would need to keep a player base around. It’s all dailies and weeklies. Log in, complete your daily quests, do whatever weekly/event related things need to get done, get out.
All of the end game content fails on one or both of two categories:
- It’s too easy in a group.
-The rewards do not match up with time spent.
UQs in general fail the first test. Past SH Luther I have never felt at risk of losing at a UQ, nor have I felt extremely impactful in the end result. It’s a matter of mashing my keyboard until the thing dies, then grinding all the items into Excubes for some unidentified later project. The rewards are there, but I don’t learn anything. There’s no feeling of satisfaction, nor is there an obvious goal in running the instance. It’s a matter of making the number next to my meseta pool and excube pool go up.
Ultimate quests fail the later, although they also have issues where going AFK in an instance would basically not change anything. It makes very little sense to me to grind any of the quests at this point after obtaining a Ray set from the 4th of July events and purchasing a nemesis weapon from the player shop. The rewards are so far out on RNG, the gameplay is taxing on the mind and fingers to contribute, and the eventual use of the items will be, once again, to make the numbers go up in my meseta pool.
+1 Pretty accurate assessment, and the problem is that outside of events getting sets like ray was a big chore in itself, people who grinded for weeks to get RB2s suddenly got given thousands during 4th July event and made that entire process meaningless, and once again another event with RB3s dropping like candy so new players who joined in Steam now can get ray sets very easily. Now, that part I can agree with because Union is about to come out so the the next upgrade process begins, but again ~ its going to offer no satisfaction because the drop rate on better gear like Astral is non-existent and in perhaps a months time, it'll be a moot point anyway.
So once again, it really loops right back to logging in to upgrade your characters to union and then going inactive until level 85 level cap increase and Hero classes. This really is a significant problem for Sega because the current playerbase who don't post of these forums are going to start asking questions about why upgrades are not dropping, they are going to start asking questions when the next content updates and sooner or later, they are all going to realize that grinding for something to be obsolete in a short space of time is essentially wasting their time, they'll go inactive. What happens to PSO2NA when a significant portion of the playerbase goes inactive?
Once again, I'll be honest~ It think at least a 500% RDR permanent boost needs be in place for the NA server until EP6 and the content catches up to the JP server. Even running with 1500% RDR isn't going to give you much better odds for 14* to drop but it should help with other stuff at least.
Sega essentially doesn't seem to understand how to manage the NA server effectively to keep the playerbase interested.